Pendragon: The Fall of Roman Britain

GMT Games · Board game · 2017
1–4 · best 4 Solo 60–360 min Weight 4.5/5
9.2 rating Ludopedia
7.9 rating BGG
9.2 rating Ludopedia
7.9 rating BGG
Our Verdict

A must-have for history buffs and heavy strategy gamers; a visceral simulation of Rome's collapse in Britain.

Highlights
  • Deep and fascinating asymmetry
  • COIN system at its peak
  • Extremely robust solo mode
  • High-quality art and components
Keep in mind
  • Very steep learning curve
  • Heavy dependence on English translation
FOR GENRE FANS
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About the game
Get ready to dive into the chaos of Britain between the 4th and 5th centuries A.D. Pendragon: The Fall of Roman Britain is the eighth volume of GMT's acclaimed COIN series, placing you at the center of a historical storm: the decay of Roman rule and the rise of successor kingdoms. Here, you're not just playing a wargame; you're simulating the agony of an empire as barbarian forces fight over the carcass of Roman administration.

The game is entirely asymmetrical, meaning each faction is playing a completely different game. You can be the Dux, desperately trying to maintain order with the powerful Roman cavalry and fortresses, while battling troop shortages. You can take the Civitates, the romanized aristocracy torn between loyalty to Rome and a return to Celtic roots to survive. If you prefer chaos, the Saxons arrive to plunder, settle, and eventually found England. Or, play as the Scotti (Irish and Picts), focusing on fast raids, kidnappings for ransom, and destabilizing Roman authority to gain renown.

The COIN system shines here by transforming historical complexity into fluid mechanics. There are dual events, victory conditions that evolve as time progresses, and a deep simulation of population movements and religious shifts. Forget the 'counter-insurgency' focus of previous volumes; here the struggle is for survival and territorial hegemony in an age of darkness and myths. With scenarios of varying lengths and a robust solo mode, Pendragon is a feast for history buffs and heavy strategy enthusiasts, wrapped in beautiful art and tactical depth that rewards those who can read the island's political landscape.
Rules videos

In English

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Game details

Families

Ancient: Rome Category: Autonomous simulation Components: Map (Continental / National scale) Components: Multi-Use Cards Components: Wooden pieces & boards History: Barbarian migrations and invasions History: Roman Britain Players: Games with Solitaire Rules Players: Wargames with Solitaire Rules Series: COIN (GMT) Theme: King Arthur / The Knights of the Round Table / Camelot War Level of Command: Strategic
Publisher GMT Games
Designer Morgane Gouyon-Rety
Artist Chechu Nieto, Kurt Miller, Rodger B. MacGowan
Frequently Asked Questions
Is the game hard to learn?
Yes, the BGG weight of 4.48 reflects that. It's a game for those already experienced with wargames or who enjoy studying dense rulebooks.
Can I play it solo?
Absolutely! It features a complete and well-implemented solo system, making it one of the best solitaire experiences in the COIN series.
How long does a game last?
It depends on the scenario. There are short, medium, and full-length options, with the latter potentially taking several hours (up to 360 min or more).
Is it language dependent?
Yes. Since the event cards contain essential text for the mechanics, the language dependency is high.
What is the main difference from other COIN games?
Unlike other volumes, the focus isn't on counter-insurgency, but on the asymmetric clash between Roman authorities and various barbarian powers.