6.4
rating
Ludopedia
6.0
rating
BGG
Our Verdict
Perfect for chess lovers looking for something fast and different. The focus on positioning is addictive!
Highlights
- Clever capture mechanics
- Fast and dynamic matches
- Elegant geometric visual
- Pure mental challenge
Keep in mind
- Can be repetitive for some
- Two-player only
FOR GENRE FANS
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Imagine a strategic duel that blends the tension of a battle with the urgency of a race. Queen's Guard (also known as Agon) is a fascinating game that transports us to a hexagonal battlefield. The goal is straightforward: you must escort your Queen to the center of the board, the famous Throne, and ensure she is fully protected by your six guards. It sounds simple, but the execution is where the fun lies.
The board consists of 91 hexagons organized in concentric rings. You and your opponent start with the Queen and six guards positioned alternately on the outer ring. The movement dynamics are fluid, allowing you to advance toward the center or move laterally to block your opponent. The tense part? Capturing. If you can surround an opponent's piece in a straight line on two sides, that piece is captured and must return to the outer ring, losing all the progress made.
What makes Queen's Guard special is its historical heritage. With roots dating back to the 18th century and popularity during the Victorian era, it is one of the pioneers in the use of hexagonal grids. Unlike other strategy games of the time, such as Tablut, where the goal is often to avoid the center, here the Throne is the ultimate goal. It is a game of pure positioning, where every calculated step can be the difference between the glory of coronation or the frustration of being pushed back to the edge of the map. If you enjoy chess or abstract strategy games, this title offers an elegant and fast challenge, with matches lasting about 30 minutes, ideal for those who want to exercise their brain without needing hundred-page manuals.
The board consists of 91 hexagons organized in concentric rings. You and your opponent start with the Queen and six guards positioned alternately on the outer ring. The movement dynamics are fluid, allowing you to advance toward the center or move laterally to block your opponent. The tense part? Capturing. If you can surround an opponent's piece in a straight line on two sides, that piece is captured and must return to the outer ring, losing all the progress made.
What makes Queen's Guard special is its historical heritage. With roots dating back to the 18th century and popularity during the Victorian era, it is one of the pioneers in the use of hexagonal grids. Unlike other strategy games of the time, such as Tablut, where the goal is often to avoid the center, here the Throne is the ultimate goal. It is a game of pure positioning, where every calculated step can be the difference between the glory of coronation or the frustration of being pushed back to the edge of the map. If you enjoy chess or abstract strategy games, this title offers an elegant and fast challenge, with matches lasting about 30 minutes, ideal for those who want to exercise their brain without needing hundred-page manuals.
GALLERY
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In English
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Mechanics
Categories
Families
Publisher
(Public Domain), ABRA, Ceméa, Creative Crafthouse, Fratelli Fabbri Editori (Fabbri Editore), The Game Crafter, LLC, GAMES Magazine, Geoludie, House of Marbles, Kanare_Abstract, L. P. Septímio, LuduScience, McLoughlin Brothers, Mitra, NewVenture Games, Waddingtons, Watilliaux
Designer
(Uncredited)
Artist
David McCord
How long does a game last?
Matches are quite agile, lasting about 30 minutes on average.
Is it hard to learn?
Not at all! The rules are simple and intuitive, although the strategy to win is deep.
Can I play with more than two people?
No, the game was specifically designed for a duel between two players.
Who is this game for?
For those who enjoy pure strategy, abstract games, and those who love the vibe of classic games like Chess.
Is there any luck involved?
None. Victory depends entirely on your decisions and your ability to predict the opponent's moves.