5.5
rating
Ludopedia
7.5
rating
BGG
Our Verdict
Perfect for those who love deduction and duel games, with a suspenseful vibe worthy of a spy movie.
Highlights
- Very tense psychological duel
- Smart planning mechanics
- Engaging pursuit theme
- Fast and dynamic matches
Keep in mind
- Strictly for two players
- Requires high attention to detail
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Get ready for a high-stakes game of cat and mouse on a global scale! In Red Notice: Le million ou la prison, you enter a psychological duel where tension is constant. On one side, we have Angela Farbank, a genius counterfeiter attempting to cash $1 million in forged checks scattered across the globe. On the other, FBI agent Jessah Hope, who won't rest until the criminal is behind bars.
If you're playing as Angela, your goal is to travel discreetly, cash checks in the correct continents, and use fake identities to evade the law. The key is your personal map, where you secretly record your movements. As Jessah, your mission is to leverage FBI intelligence to track Angela, corner her, and make the arrest before she completes her heist. Every time Angela cashes a check, the FBI gains more resources, making the pursuit increasingly tighter.
The game dynamics revolve around an action queue system. Each round, four action cards are drawn, and both players must plan their moves by placing markers face down. Resolution happens based on the cards' values, creating a 'did she predict my move?' atmosphere. You can travel to neighboring cities, cash checks, draw new documents, or even set up roadblocks and radars to obstruct your opponent's path. It's a game of bluffing, anticipation, and heavy deduction, where one miscalculation can mean immediate imprisonment or a triumphant escape with the fortune.
If you're playing as Angela, your goal is to travel discreetly, cash checks in the correct continents, and use fake identities to evade the law. The key is your personal map, where you secretly record your movements. As Jessah, your mission is to leverage FBI intelligence to track Angela, corner her, and make the arrest before she completes her heist. Every time Angela cashes a check, the FBI gains more resources, making the pursuit increasingly tighter.
The game dynamics revolve around an action queue system. Each round, four action cards are drawn, and both players must plan their moves by placing markers face down. Resolution happens based on the cards' values, creating a 'did she predict my move?' atmosphere. You can travel to neighboring cities, cash checks, draw new documents, or even set up roadblocks and radars to obstruct your opponent's path. It's a game of bluffing, anticipation, and heavy deduction, where one miscalculation can mean immediate imprisonment or a triumphant escape with the fortune.
GALLERY
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Mechanics
Families
Publisher
Catch Up Games, AllGo-Games
Designer
Baptiste Laurent, Gautier de Cottreau
Artist
Amélie Guinet
Is the game only for two people?
Yes, it is specifically designed as a competitive duel between two players.
How long does a game take?
Matches are quite fast, usually lasting between 20 and 40 minutes.
Is it a complex game to learn?
The weight is moderate (2.2/5). The rules are straightforward, but the deduction and bluffing provide the strategic depth.
Is there a language barrier?
No, the game is language-independent, making it accessible to everyone.
What is the main goal?
As Angela, cash $1 million. As Jessah, locate and arrest Angela.
How does movement work?
It's point-to-point movement across a map, where you plan your steps secretly.