7.5
rating
Ludopedia
6.6
rating
BGG
Our Verdict
RECOMMENDED
Perfect for those looking for a quick card game with a creative mathematical twist.
Highlights
- Innovative combined number mechanic
- Very short and dynamic matches
- Easy to teach to beginners
- Constant tension in hand management
Keep in mind
- Penalty for running out of cards
- Simplicity might feel shallow for experts
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About the game
What you do in a play session
Imagine you are a local lord striving for social climbing in the royal court. The path to acquiring more land is simple: offer better gifts than your rivals. In Road To Lord, you engage in a battle of influence to win the king's trust through offerings, but there's a catch: the king is fickle, and his desires change constantly. You'll need to balance loyalty (swords), tributes (wheat), and luxuries (wine) to impress the crown.
At the heart of the game is a trick-taking system, but with a very interesting twist. Unlike most card games where you play a single card per turn, here you can combine multiple cards of the same suit to create massive numbers. The rule is to read the sequence of cards as a single number rather than adding them together. If you play a 1 and a 2, you don't have 3, but 12! This completely shifts the strategy of how you manage your hand.
The game unfolds over 8 seasons (two fictional years), divided into 'Gift to King' mini-games. You must follow the lead suit, but be careful: if you spend all your cards too quickly and run out before the game ends, you'll suffer penalty points. The secret is knowing when to give a modest gift and when to go all-in to secure the win. Gold coins and jewelry are always appealing, but true victory comes to whoever can predict and deliver exactly what the king desires at the moment. It's a fast-paced, tactical experience with that 'just one more round' feeling to see who ends up as the most powerful lord in the land.
At the heart of the game is a trick-taking system, but with a very interesting twist. Unlike most card games where you play a single card per turn, here you can combine multiple cards of the same suit to create massive numbers. The rule is to read the sequence of cards as a single number rather than adding them together. If you play a 1 and a 2, you don't have 3, but 12! This completely shifts the strategy of how you manage your hand.
The game unfolds over 8 seasons (two fictional years), divided into 'Gift to King' mini-games. You must follow the lead suit, but be careful: if you spend all your cards too quickly and run out before the game ends, you'll suffer penalty points. The secret is knowing when to give a modest gift and when to go all-in to secure the win. Gold coins and jewelry are always appealing, but true victory comes to whoever can predict and deliver exactly what the king desires at the moment. It's a fast-paced, tactical experience with that 'just one more round' feeling to see who ends up as the most powerful lord in the land.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
2
OK
3
BEST
4
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Publisher
radiuthree
Designer
Ryo Nakamura (中村 良)
Artist
Masanori Ise (伊勢 雅徳)
Community
Data from BoardGameGeek
121owners
17wishlist
2want to play
Frequently Asked Questions
Quick answers before you buy
How long does a game take?
It's super fast! A match lasts between 10 and 15 minutes, making it a perfect filler between larger games.
Is it hard to learn?
Not at all. With a weight of 2/5, the rules are straightforward and you'll be playing in a few minutes.
How many people can play?
From 2 to 4 players. It works well in any configuration, though the competition gets more chaotic with 4.
How does the number formation work?
You place cards of the same symbol in ascending order and read them as a single number. For example: cards 1, 3, and 5 become the number 135, not their sum.
Who is this game for?
Anyone who enjoys card games, trick-taking mechanics (like Hearts or Bridge), and wants something light yet strategic.
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