8.0
rating
Ludopedia
7.4
rating
BGG
Our Verdict
RECOMMENDED
If you love bluffing and predictions, Seven Prophecies will keep you on the edge of your seat!
Highlights
- Engaging prediction mechanic
- Fun bluffing
- Short, intense playtime
- Strategic depth
Keep in mind
- Requires careful attention
- Can be unpredictable
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About the game
What you do in a play session
Seven Prophecies is a trick-taking card game that blends betting, bluffing, and predictions in a fantasy setting. Each game involves 3 to 4 players who receive a standard 52-card deck. Before each trick, players must announce how many times they will finish in 1st, 2nd, 3rd, or 4th place, based on the known suits that will be played. The goal is to make your prediction come true: the first to fulfill their prediction earns points. The betting mechanic adds a layer of strategy, as players can wager on positions they deem most likely or try to deceive opponents with bluffs. The game is quick, with sessions lasting between 25 and 35 minutes, making it ideal for group play. While the premise seems simple, the need to read opponents' intentions and forecast card futures creates a tense, engaging experience. Seven Prophecies combines the excitement of bluffing games with the logic of card games, offering a unique experience for those who enjoy testing their reading and prediction skills.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
3
REC
4
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Publisher
Bluete Spiele, Capstone Games, New Mill Industries, SUNNY BIRD
Designer
折口 日向 (Hinata Origuchi)
Artist
Amelia Sales, Daniel Newman, Imogen Oh, Osamu Inoue (井上磨), Tomohiro Tsugawa
Community
Data from BoardGameGeek
492owners
257wishlist
41want to play
Frequently Asked Questions
Quick answers before you buy
How many players can play?
Seven Prophecies is designed for 3 to 4 players, making it great for small groups.
How long does a game last?
Each session runs between 25 and 35 minutes, depending on group pace.
Is the game hard?
The difficulty is moderate: it requires attention and reading opponents but is not overly complex.
What components are included?
The set contains a standard 52-card deck, betting markers, and score tokens.
Who is it recommended for?
Fans of card games, bluffing, and prediction who enjoy quick, strategic play.
How does bluffing work?
Players can bet on positions they deem likely, trying to deceive opponents with declarations that don’t match their actual hands.
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