9.2
rating
Ludopedia
8.6
rating
BGG
Our Verdict
HIGHLY RECOMMENDED
Perfect for roguelike fans who love the thrill of building epic combos with friends. The 'die and retry' loop translates beautifully to the tabletop!
Highlights
- Extremely satisfying deck building
- Well-implemented cooperative synergy
- Faithful to the digital game's soul
- Engaging difficulty progression
Keep in mind
- Initial learning curve exists
- High language dependency (English)
About the game
What you do in a play session
Slay the Spire: The Board Game brings the addictive experience of the acclaimed digital roguelike to the tabletop. You and your friends form a cooperative party with the mission to climb the immense tower and defeat its guardians. Each player takes on a character with unique abilities, starting with a basic deck of cards that evolves as the journey progresses. The core of the game lies in deck building: you'll add powerful cards and prune those that hold you back, creating devastating combos to fight increasingly bizarre creatures.
But don't be fooled: the experience is brutal. Like any good roguelike, death is part of the learning process. If a player's HP hits zero, the party falls and the game is lost. That's exactly the point: you will fail, you will die, but you'll return with the knowledge needed to better plan your moves and push further in the next attempt. The game is structured into Acts, allowing you to decide whether to tackle the challenge in one go or save your progress to continue later.
The ultimate goal is to take down the final Act's Boss, but the game's flexibility lets you define which boss serves as the 'final' one depending on how much time you want to spend in a session. With a mix of hand management, dice rolling, and simultaneous strategic decisions, the game successfully translates the 'I'm almost there!' tension of the video game into physical components. It's a constant challenge of adaptation where dice luck and deck synergy determine whether you'll become the legend who conquers the Spire or just another forgotten adventurer in the tower's halls.
But don't be fooled: the experience is brutal. Like any good roguelike, death is part of the learning process. If a player's HP hits zero, the party falls and the game is lost. That's exactly the point: you will fail, you will die, but you'll return with the knowledge needed to better plan your moves and push further in the next attempt. The game is structured into Acts, allowing you to decide whether to tackle the challenge in one go or save your progress to continue later.
The ultimate goal is to take down the final Act's Boss, but the game's flexibility lets you define which boss serves as the 'final' one depending on how much time you want to spend in a session. With a mix of hand management, dice rolling, and simultaneous strategic decisions, the game successfully translates the 'I'm almost there!' tension of the video game into physical components. It's a constant challenge of adaptation where dice luck and deck synergy determine whether you'll become the legend who conquers the Spire or just another forgotten adventurer in the tower's halls.
Expansions
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
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Slay The Spire: The Board Game | Overview
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NEW Slay the Spire: The Board Game - BGG How to Play
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How to play Slay the Spire: The Board Game (solo)
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How to Play Slay the Spire: The Board Game
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How to Play Slay the Spire with Strategy Tips!
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Slay The Spire - How to Play with Becca Scott
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Slay the Spire - How to Play. Complete, Concise, Clear Board Game Tutorial
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Every Boss Relic Ranked | Slay the Spire: The Board Game
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Slay the Spire: The Board Game | Solo Tutorial and Playthrough
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All Ironclad Common Cards | Tier List & Analysis | Slay the Spire: The Board Game
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How to Play The Silent | Full Character Guide | Slay the Spire: The Board Game
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All Ironclad Rare Cards | Tier List & Analysis | Slay the Spire: The Board Game
Rules manual
Official PDF file
Best player count
BGG community vote
1
REC
2
BEST
3
REC
4
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Contention Games, Ediciones MasQueOca, Grok Games, Korea Boardgames, Lavka Games, Matagot, MINDOK, Nice Game Publishing, Portal Games, Yayoi The Dreamer, YOKA Games, 株式会社ケンビル (KenBill)
Designer
Anthony Giovannetti, Casey Yano, Gary Dworetsky
Artist
Anailis Dorta, Bruce Brenneise, Jose David Lanza Cebrian
Community
Data from BoardGameGeek
22,835owners
10,550wishlist
949want to play
Frequently Asked Questions
Quick answers before you buy
Is the game too hard? Will I die constantly?
Yes, and that's part of the fun! It's a roguelike, so death is how you learn the mechanics and enemy weaknesses.
Can I play it solo?
Absolutely! The game has solid solo rules, making it a great choice for those who enjoy individual strategic challenges.
How long does a game last?
It varies. A quick session can take 30 min, but if you want to clear the whole tower, prepare for up to 150 min.
Do I need to know the video game to play?
No, but fans will feel right at home. The game is self-sufficient and teaches its mechanics from scratch.
Is the game complex?
It has a medium weight (2.9 on BGG). It's not a casual game, but it's manageable for anyone who has played a deck-builder.
Does the language matter?
Yes, there is high language dependency. If you aren't fluent in English, you'll need someone to translate the cards during play.
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