Sunflower Valley

Fully Analog, Hobby World, Delta Vision Publishing · Board game · 2017
— Ludopedia 6.5 BGG 2–5 · best 4 45–60 min Weight 1.7/5
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— rating Ludopedia
6.5 rating BGG
Our Verdict
RECOMMENDED

Sunflower Valley is that charming 'roll-and-write' that perfectly balances route building with a relaxing theme. It is ideal for those who enjoy watching their own map grow and connect, offering a tactical experience without being overly punishing. The interaction through dice drafting keeps the pace steady and ensures no one gets bored while waiting for their turn.

Highlights
  • Very fluid drafting mechanic
  • Super relaxing rural theme
  • Satisfying visual development
  • Easy to learn and teach
Keep in mind
  • Limited player interaction
  • Dice luck dependency
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About the game

What you do in a play session

Have you ever thought about becoming the architect of a mountain valley, balancing railways, sunflowers, and sheep? In Sunflower Valley, you aren't just rolling dice; you are shaping the destiny of a small rural community right on your paper. The premise is simple and charming: there is a shared pool of dice that all players use, but how you apply those results to your personal map is where the game truly shines.

The challenge is both tactical and visual. You need to spread your villages across the terrain, connecting them with railways to secure vital points. But building isn't enough; you also need to look after your villagers' well-being. This is where sunflowers come into play—planting them strategically around the mountains brings bonuses that make a huge difference in the final scoring. And, of course, we can't forget about the sheep! Your villagers need sustenance, and ignoring that requirement can cost you dearly when the game ends.

Since the game uses a drafting system, you'll always have to keep an eye on which dice your opponents are coveting. The interaction happens exactly in this struggle for the best results. The game flows quickly and intuitively, keeping everyone engaged as they fill out their maps. The end is triggered when no free spots remain on any player's map, meaning every decision on where to draw your next icon counts. It's a 'roll-and-write' experience that mixes route building with an extremely relaxing, bucolic theme. If you enjoy games that allow for creative development and a bit of healthy competition, Sunflower Valley is a great choice to bring to the table on a quiet afternoon. Grab your pens, keep a close eye on the dice, and start drawing the most prosperous valley in the neighborhood!

Rules videos

Learn by watching before you open the box

1 videos

Best player count

BGG community vote

2–5 players
2 REC
3 REC
4 BEST
5 REC

Where to Buy

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Game details

Mechanics, categories, families and credits

Families

Components: Dice with Icons Mechanism: Dice Drafting Mechanism: Drawing Mechanism: Roll-and-Write
Publisher Fully Analog, Hobby World, Delta Vision Publishing, Gigamic, Mandoo Games, Planplay, Playroom Entertainment
Designer Wouter van Strien
Artist Alexander Shaldin, Weberson Santiago

Community

Data from BoardGameGeek

1,115owners
228wishlist
39want to play

Frequently Asked Questions

Quick answers before you buy

6 questions
How long does a game take?
It's quite snappy, usually taking between 45 to 60 minutes.
How many players can join?
It works very well for 2 to 5 players.
Is it hard to learn?
Not at all! With a weight of 1.68, it's very accessible and perfect for casual players or as a filler between heavier games.
Do I need to be good at drawing?
Not at all! The game is about icons and connections, not being an artist. Strategy is what matters.
How does player interaction work?
The main interaction happens during the draft: you pick a die from the common pool, which might prevent your opponent from getting the result they needed.
What happens when the map is full?
The game ends as soon as no free spots remain on any player's map. That's when you tally up the points!

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