Templar Intrigue

Dexker Games, Hobby World, KOI Games · Board game · 2014
5.3 Ludopedia 5.1 BGG 7–10 · best 10 15–30 min Weight 1.4/5
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5.3 rating Ludopedia
5.1 rating BGG
Our Verdict
RECOMMENDED

Want a quick team-based deduction game with bluffing and hidden roles? Templar Intrigue delivers it fast, with no fuss!

Highlights
  • Fast intrigue and bluffing
  • No player elimination
  • Easy to learn and play
  • Great for large groups
Keep in mind
  • Interaction dependent
  • Lacks deep strategy
  • Can be chaotic
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About the game

What you do in a play session

Get ready for a dose of medieval intrigue with Templar Intrigue! If you dig the vibe of games like Werewolf or Mafia but want something faster-paced and without that annoying moderator, this one's for you. Here, things get serious: are you loyal to King Philip's France or the Knights Templar? The catch is, you won't always know who's on your side! The game revolves around hidden information, deduction, and, of course, a lot of smooth-talking to convince the king. As soon as the cards are dealt, a dance of reveals and espionage begins. Each monk gets a chance to peek at another player's card and report back what they saw (or didn't see!). After much discussion and with King Philip IV's final say, two players are pointed out. If the king correctly identifies the Grand Master Templar and the Archivist, France wins the round. Otherwise, the Templars come out on top. The first team to score three victories wins the game! It's pure tension and bluffing in just a few minutes, perfect for livening up any gathering of friends who enjoy a good team-based deduction game.

Best player count

BGG community vote

7–10 players
7 OK
8 OK
9 REC
10 BEST

Soundtrack

Ambience suggested by Melodice

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Game details

Mechanics, categories, families and credits

Families

Crowdfunding: Kickstarter Game: Werewolf / Mafia Series: TMG Microgames Theme: Knights Templar
Publisher Dexker Games, Hobby World, KOI Games, Tasty Minstrel Games
Designer Michael Mindes
Artist Rob Lundy

Community

Data from BoardGameGeek

1,366owners
27wishlist
2want to play

Frequently Asked Questions

Quick answers before you buy

7 questions
How many players can play Templar Intrigue?
The game is designed for larger groups, from 7 to 10 players, which ensures plenty of chaos and fun!
How long does a game take?
It's super fast! A round takes only 15 to 30 minutes, perfect for fitting into any get-together.
Do you need a moderator to play?
Not at all! Unlike other games of its kind, Templar Intrigue doesn't require anyone to guide it, which speeds up the game and keeps everyone involved.
Is there player elimination?
Don't worry, nobody gets left out! All players stay in the game until the end, which keeps everyone engaged.
Is it a difficult game to learn?
Not at all! The rules are quite straightforward and the game flows naturally, ideal for beginners or those looking for something light.
Who is this game best suited for?
It's perfect for those who enjoy social deduction, bluffing, and team-based games, especially if you like Werewolf/Mafia-style games but want something more dynamic and without a moderator.
How does winning work?
The game ends when one of the teams (France or Templars) wins three rounds. The key is to figure out who is on your side and convince King Philip IV!

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