Our Verdict
RECOMMENDED
If you love a tense, humor‑filled sci‑fi showdown, you’ll enjoy the scramble between crew and aliens.
Highlights
- Unpredictable combat
- High replay value
- Sharp humor
Keep in mind
- Steep learning curve
- Dice reliance
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About the game
What you do in a play session
The Awful Green Things From Outer Space pits two players against each other aboard the Startramp ship, with one controlling the frantic crew and the other commanding the rapidly multiplying green aliens. Each side has its own set of pieces, weapons and unique powers: the crew has rifles, bombs and an energy shield, but only discovers each weapon’s effect when it’s actually used against the invaders. The aliens are simple but increase in number each turn, filling board areas and forcing the crew to choose between attacking or retreating. Movement is area‑based, using movement points and respecting zones of control and line of sight, while dice rolls resolve combat and stat checks. The game has a tense pace because the green threat can become lethal each round, ending in a sudden‑death finish: the crew loses if all members die, while the aliens lose if they’re exterminated or escape in evacuation pods. The design includes once‑per‑game abilities and a variable set‑up that changes the initial monster placement. Though the rules are straightforward, the mix of dice luck and strategic decisions offers high replayability, especially for fans of light war games with a sci‑fi sense of humor. The original art appeared in Dragon magazine, and the "Outside the Znutar" expansion is included in modern Steve Jackson Games releases.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
2
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Grow Jogos e Brinquedos, Steve Jackson Games, Tactical Studies Rules (TSR)
Designer
Tom Wham
Artist
Beverly Hale, Carl Anderson, Jeffrey D. George, Tom Wham
Community
Data from BoardGameGeek
4,997owners
367wishlist
99want to play
Frequently Asked Questions
Quick answers before you buy
How many players can play?
The game is designed for exactly two players, one as the crew and the other as the aliens.
How long does a game take?
Typical playtime ranges from 60 to 90 minutes, depending on player experience and dice luck.
What is the game's complexity level?
Low to medium; rules are straightforward, but strategy and randomness add depth.
What components are included?
Crew tokens, alien miniatures, weapon cards, an area‑based board, dice, movement point markers, and resource tokens.
Who is this game recommended for?
Fans of light wargames, sci‑fi humor, and anyone looking for a tense two‑player showdown.
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