If you enjoy card games with a 'hot potato' twist and unexpected turns, The Bottle Imp is a great pick! The tension of passing the bottle around and the trump dynamic changing each round are its main charm.
- Tense bottle passing
- Unique trump dynamic
- Fast and engaging
- Easy to learn
- Can be frustrating
- Luck plays a role
- Little direct interaction
About the game
What you do in a play session
The twist here is that the bottle, containing a demon, is passed from hand to hand. Whoever ends the round with it gets the short end of the stick and negative points! The magic (or the bad luck) happens when determining the trump: any card with a value lower than the current 'bottle price' becomes trump. If more than one card qualifies, the one closest to the bottle price wins the trick AND the bottle. Then the bottle price changes, and things get increasingly tense because fewer cards will be trump in subsequent rounds. Bottle ownership changes hands constantly, and with each round, the chance of ending up with it increases. Play your cards wisely, try to win tricks to score, but avoid the bottle like the plague! In the end, whoever has the most points (and didn't get stuck with the bottle at the last second) wins.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
Soundtrack
Ambience suggested by Melodice
Where to Buy
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Price history — last 6 months (lowest new offer)
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
What is the main objective of the game?
How many people can play The Bottle Imp?
How long does a game typically last?
Is the game very complex?
Do I need to read to play?
What does the 'bottle price' mean?
Is it worth buying the latest edition?
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