The Resistance: Avalon

Indie Boards & Cards, Board Game VN, Broadway Toys LTD · Board game · 2012
5–10 · best 7 30 min Weight 1.7/5
8.2 rating Ludopedia
7.5 rating BGG
STEP BY STEP

Game Objective

The Resistance: Avalon is a game of social deduction and deception. The players are divided into two opposing teams: Team Good and Team Evil. Team Good's goal is to successfully complete missions, while Team Evil's goal is to sabotage these missions and remain hidden. The game revolves around the struggle between Team Good's problem-solving and deduction versus Team Evil's manipulation and deception.

Preparation (Setup)

Consulte o manual para detalhes sobre esta seção.

Game Flow

The game progresses through a series of missions. The core loop involves the following steps:

  • Team Selection: A player proposes a team to go on a mission.
  • Voting: All players vote to either approve or reject the proposed team.
  • The Hammer: If four teams are rejected for a single mission, the fifth proposed team (known as the hammer) must pass, or Team Evil automatically wins the game.
  • Mission Execution: Once a team is approved, the members of that team determine the mission's outcome.

Actions and How to Play

Voting

Players communicate their allegiances through their votes. A common strategy for Generic Blue (and those pretending to be) is to vote reject if they are not on the proposed team, as voting approve off-mission early in the game can look suspicious.

  • Approve: Supports the proposed team to go on the mission.
  • Reject: Opposes the proposed team.
  • Protest Vote: A reject vote cast even on the hammer to register strong dislike for a team, though this is risky as it can make a player look Evil.

Choosing Teams

When it is a player's turn to pick a team, they select a specific number of players to go on the mission. The number of members required increases for the second mission (requiring one additional member over the first). Players may use various strategies, such as picking people to their left or using arbitrary characteristics to avoid suspicion.

Character Roles

Different characters have specific roles and information:

  • Generic Blue: Loyal Servants of Arthur who know only that they are Good. Their goal is to throw successes and identify Evil players.
  • Merlin: A Good player who possesses significant information about the Evil players' identities. He must guide Team Good without being identified by Team Evil.
  • Percival: A Good player who tries to identify Merlin to protect him.
  • Morgana: An Evil player who pretends to be Merlin to confuse Percival.
  • Assassin: An Evil player who attempts to identify and eliminate Merlin at the end of the game.
  • Mordred: An Evil player.
  • Oberon: An Evil player.

End of Game and Scoring

The game ends under the following conditions:

  • Team Evil Victory: Team Evil wins if they successfully sabotage enough missions or if the the hammer is rejected.
  • Team Good Victory: Team Good wins if they successfully complete three missions.
  • The Assassination: If Team Good wins by completing three missions, Team Evil has one final chance to win. The Assassin attempts to identify Merlin. If the Assassin correctly identifies Merlin, Team Evil wins the game.

Tips for Winning

  • For Team Good: Be vocal. If only one person is calling out Evil players, they will likely be identified as Merlin and assassinated. Creating "ambient noise" by having multiple Good players proposing theories helps protect Merlin.
  • For Merlin: Blend in. Avoid being the first person to accuse someone of being Evil. Instead, support correct statements made by other Good players to guide the team without drawing direct attention to yourself.
  • For Team Evil: Use misdirection. Evil players may throw a success on the first mission to "hide" and gain the trust of Team Good, making it easier to sabotage critical missions later.
Rules videos

In English

OFFICIAL RULEBOOK
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