7.5
rating
Ludopedia
6.8
rating
BGG
Our Verdict
RECOMMENDED
Enjoy the idea of profiting from others' sins in a humorous medieval game? "The Road to Canterbury" might be your pick!
Highlights
- Fun and irreverent theme
- Accessible and interactive mechanics
- Good for "take that" fans
Keep in mind
- May lack deep strategy
- Luck plays a role
- Interaction can be negative
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About the game
What you do in a play session
In "The Road to Canterbury," you step into the shoes of a medieval pardoner, a shrewd individual who profits by selling certificates of absolution for the Seven Deadly Sins. Think of the game as a business opportunity! While the faithful see sins as terrible, you see them as a chance to make good money. Your mission is to convince pilgrims traveling to Canterbury that their sins—be it pride, greed, wrath, lust, sloth, gluttony, or envy—need pardoning, and you have the solution!
The game blends humor with a touch of mischief. You not only sell fake pardons but also need to encourage pilgrims to sin even more to keep demand for your services high. Imagine convincing a Knight that his pride needs a special "absolution," or exploiting a Friar's greed. The atmosphere is lighthearted, referencing the naughty tales pilgrims tell, full of iniquity that would make a barkeep blush.
But beware! Each sin committed brings Death one step closer. A dead pilgrim pays no more, so you need to be quick. The goal is to outwit your opponents by pardoning more sins before the pilgrims die or complete their journey to Canterbury. The game uses mechanics like hand management, area influence, open drafting, and set collection, all in an accessible package for those who enjoy a game with a bit of "take that" and a fun, irreverent theme.
The game blends humor with a touch of mischief. You not only sell fake pardons but also need to encourage pilgrims to sin even more to keep demand for your services high. Imagine convincing a Knight that his pride needs a special "absolution," or exploiting a Friar's greed. The atmosphere is lighthearted, referencing the naughty tales pilgrims tell, full of iniquity that would make a barkeep blush.
But beware! Each sin committed brings Death one step closer. A dead pilgrim pays no more, so you need to be quick. The goal is to outwit your opponents by pardoning more sins before the pilgrims die or complete their journey to Canterbury. The game uses mechanics like hand management, area influence, open drafting, and set collection, all in an accessible package for those who enjoy a game with a bit of "take that" and a fun, irreverent theme.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
2
REC
3
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Eagle-Gryphon Games
Designer
Alf Seegert
Artist
Hieronymus Bosch, Pixel Productions Inc.
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
What is the average playtime?
A game of "The Road to Canterbury" typically lasts around 60 minutes, which is great for not overstaying its welcome.
How many players can participate?
The game is designed for 2 to 3 players, ideal for small groups.
Is it a very complex game? Who is it for?
With a BoardGameGeek weight of 2.25/5, it's considered a light to medium-weight game. It's great for beginners or those wanting something more relaxed but with a strategic touch.
What's in the box?
The game includes components representing pilgrims, sins, pardons, and the board simulating the road to Canterbury, along with cards and markers.
Is player interaction very aggressive?
There's a "Take That" mechanic, so yes, you can hinder opponents. However, the focus isn't on destroying other players but on being more efficient at selling pardons.
Is the theme too heavy because it deals with sins?
Not at all! The game treats the theme with a lot of humor and irreverence, focusing on satire and medieval comedy, inspired by tales like those of Chaucer.
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