Ultimate Werewolf: Inquisition

Arclight Games, Bézier Games, Pegasus Spiele · Board game · 2013
3.4 Ludopedia 6.5 BGG 3–12 · best 5 30–60 min Weight 1.7/5
Buy · from US$ 15.08
3.4 rating Ludopedia
6.5 rating BGG
Our Verdict
RECOMMENDED

Ideal for social deduction fans who hate player elimination — all the werewolf chaos, but everyone plays to the end!

Highlights
  • Dynamic and strategic voting
  • Rotating Grand Inquisitor role
  • Nonstop tension until the finale
  • Variable powers boost replayability
Keep in mind
  • Very large groups can get chaotic
  • Werewolves may feel pressured
Rules manual not indexed yet Upload the PDF rulebook to ask questions about this game with AI.

About the game

What you do in a play session

Ultimate Werewolf: Inquisition is a game of deduction and betrayal where werewolves have infiltrated both a village and your team of inquisitors! Unlike traditional werewolf games, there’s no player elimination here—everyone plays until the end, trying to uncover the hidden monsters. Humans must vote to eliminate werewolves, while the werewolves secretly sabotage the group. Each round, the Grand Inquisitor (a role that rotates) decides who’s in danger, and werewolves pick a victim from that pool. With voting mechanics, variable powers, and plenty of paranoia, it’s perfect for groups who love bluffing, deducing, and forming temporary alliances (that might end in betrayal!).

Rules videos

Learn by watching before you open the box

1 videos

Best player count

BGG community vote

3–12 players
3 REC
4 REC
5 BEST
6 REC
7 BEST
8 REC
9 REC
10 REC
11 REC
12 OK

Where to Buy

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Game details

Mechanics, categories, families and credits

Families

Game: Werewolf / Mafia
Publisher Arclight Games, Bézier Games, Pegasus Spiele
Designer Legend Dan Hoffman
Artist Sanjana Baijnath, Ted Alspach

Community

Data from BoardGameGeek

1,998owners
170wishlist
27want to play

Frequently Asked Questions

Quick answers before you buy

6 questions
What’s the ideal player count?
Best with 6-12 players. Below 6, the chaos dials down.
Is there player elimination?
Nope! Unlike classic Werewolf, no one sits out—only characters get eliminated.
How long does a game take?
30-60 minutes, depending on player count and debates (which can get legendary!).
Do you need a moderator?
No! The game runs itself, with the Grand Inquisitor role rotating each round.
Is it hard to learn?
Lightweight (1.68/5 on BGG). Rules are simple, but strategy can be deep.
Worth it if I own other werewolf games?
Yes! The no-elimination mechanic and Inquisitor role offer a fresh twist.

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