7.3
rating
Ludopedia
7.5
rating
BGG
Our Verdict
RECOMMENDED
Love a post-apocalyptic romp with tons of story? Waste Knights grabs you and throws you into an Australian wasteland full of danger and choices. If you dig unfolding narratives and a survival challenge, this is your jam!
Highlights
- Engaging, branching story
- Immersive post-apocalyptic world
- Choices with real impact
- High replayability guaranteed
Keep in mind
- High language dependency
- Complexity can be daunting
- Combat can be brutal
Rules manual not indexed yet
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About the game
What you do in a play session
Get ready for a post-apocalyptic adventure in Waste Knights: Second Edition! Inspired by cult cinema classics, this game throws you into dystopian Australia, devastated by disastrous corporate experiments. You and 1 to 3 friends take on the roles of tough heroes, crossing a relentless wasteland, facing bizarre storms and mutant creatures straight out of forgotten laboratories. Each journey is a story full of tough choices and strange characters, where your decisions shape the world around you. Manage scarce resources like fuel, ammo, and meds, repair your gear, and tend to wounds and radiation. Reputation is key to learning new skills, using powerful equipment, and accessing restricted areas. Travel across a modular map, discover new locations, fight dangerous enemies, and try to survive the irradiated and contaminated land. Combat, with custom dice, is fast and brutal: fight or flee? Spend ammo or risk it? Every choice has a price. The heart of the game lies in the adventures from the Book of Quests, which can be cooperative, competitive, or even split the group. Some quests follow a narrative with multiple endings, others are sandbox scenarios with challenging objectives. Your victory will depend on cunning, creativity, and sheer ferocity. With high replayability guaranteed by narrative choices and quick setup, Waste Knights is an immersive experience for those who enjoy dense stories and survival challenges.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
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How to play Waste Knights (second edition)
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Waste Knights 2nd Edition Details
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How to Play Waste Knights 2nd Edition - Part 2 - Knight Actions, Combat, and Everything Else - Bored Online? Board Offline!
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How to Play Waste Knights 2nd Edition - Part 1 - Setup & The Basics - Bored Online? Board Offline!
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Waste Knights Solo #1 Intro, Components and Set up
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Solo Setup "Safe Haven" [FR]
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Waste Knights rounds 4-10 the conclusion
Best player count
BGG community vote
1
REC
2
BEST
3
REC
4
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Galakta, Elznir Games, Zvezda
Designer
Marek Mydel, Paweł Szewc
Artist
Aleksander Karcz, Bartek Fedyczak, Jarosław Marcinek, Michał Lechowski, Michał Teliga, Piotr Rossa, Robert Rejmak, Tomasz Ryger, Tomasz Ściolny, Tymoteusz Chliszcz
Community
Data from BoardGameGeek
3,419owners
1,217wishlist
128want to play
Frequently Asked Questions
Quick answers before you buy
What is the average playtime?
A game of Waste Knights: Second Edition can take between 90 and 180 minutes, depending on the number of players and the chosen adventure.
How many players can participate?
The game is for 1 to 4 players. It works well for solo play as well as in a group.
Is the game cooperative or competitive?
It depends on the adventure! Some quests are fully cooperative, others are competitive, and some might even split the group.
Do I need to know English to play?
Yes, the game has a considerable language dependency, with lots of text on cards and in the adventure book. A good level of English or using translations is recommended.
What makes this game special?
The strong emphasis on narrative and player choices, which truly shape the game's story and world, along with the well-executed post-apocalyptic theme.
Is it a complex game?
It has moderate complexity. The basic rules are accessible, but the depth comes from the narrative choices and resource/combat management.
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