Our Verdict
HIGHLY RECOMMENDED
If you love epic adventures with cards and miniatures, The 7th Continent will hook you for hours.
Highlights
- Deep exploration
- Engaging narrative
- Cooperative mechanics
- High‑quality components
- Save system
Keep in mind
- Long playtime
- Moderate learning curve
- Requires dedication
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About the game
What you do in a play session
Picture it’s the early 20th century and you decide to sail back to the newly discovered seventh continent to lift the curse that has haunted you since your last expedition. In The 7th Continent, a solo or cooperative "choose‑your‑own‑adventure" exploration board game, you pick a character and begin your journey alone or with a team of fellow explorers. Inspired by the Fighting Fantasy books, you uncover the wild new land through terrain and event cards. In a world fraught with danger and wonders, you must use every ounce of wit and cunning to survive, crafting tools, weapons, and shelter to keep yourself alive. Unlike most board games, it can take many, many hours of exploring until you finally discover how to lift the curse—or die trying. Luckily, The 7th Continent features a simple save system so you can stop playing at any time and resume later, just like a video game. The Classic Edition includes three curses to face – “The Voracious Goddess,” “An Offering to the Guardians,” and “The Bloody Hunt” – and contains 849 cards, two storage trays, 34 dividers, nine cardboard figures with plastic stands, eight dice, a 24‑page rulebook, and one player aid. It differs from the Collector’s Edition, which was released via two successful Kickstarter campaigns, in that it lacks all Kickstarter exclusives (one curse, two characters, 113 adventure cards, and component upgrades such as plastic figures, a discard pile holder, and a magnifying glass).
Expansions
Published additional content
The 7th Continent: A Prison of Clouds
The 7th Continent: Comfort Creatures
The 7th Continent: Facing the Elements
The 7th Continent: Fear the Devourers
The 7th Continent: Forgotten Passages
The 7th Continent: Path of Repentance
The 7th Continent: Swamp of Madness
The 7th Continent: The Crystal's Song
The 7th Continent: The Flying Roots
The 7th Continent: The Forbidden Sanctuary
The 7th Continent: The Icy Maze
The 7th Continent: The Veins of the Earth
The 7th Continent: What Goes Up, Must Come Down
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
1
BEST
2
REC
3
REC
4
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Serious Poulp, Pegasus Spiele
Designer
Bruno Sautter, Ludovic Roudy
Artist
Ludovic Roudy
Community
Data from BoardGameGeek
4,749owners
492wishlist
50want to play
Frequently Asked Questions
Quick answers before you buy
How many players can play?
1 to 4 players, solo or cooperative.
How long does a game take?
It ranges from 5 to 1,000 minutes, depending on campaign depth.
Is the game difficult for beginners?
The learning curve is moderate; rules are clear but complexity grows with the campaign.
What components are included in the Classic Edition?
849 cards, 2 storage trays, 34 dividers, 9 miniatures with plastic stands, 8 dice, 24‑page rulebook and 1 player aid.
Does the game have a save system?
Yes, it features a simple save system that lets you pause and resume like a video game.
Does the Classic Edition include all cards from the Collector's Edition?
No, it lacks the Collector’s Edition extras such as 113 additional adventure cards and upgraded components.
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