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rating
Ludopedia
6.9
rating
BGG
Our Verdict
If you love gang-themed control games, Wise Guys will hook you!
Highlights
- 1920s area control
- Negotiation & betrayal
- Polished components
Keep in mind
- Short but tense learning curve
- Strategic resource management needed
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About the game
What you do in a play session
Wise Guys is the board game that makes you feel the adrenaline of being a gang boss in 1920s Chicago, when alcohol was banned and the law was only a pretext for those with power. The board is a modular grid of cards representing the city, and each round you choose where to drive your luxury car to buy, sell or trade illegal booze. You earn action points that can be used to move your crew, negotiate with politicians, or even attack rival gangs trying to dominate the same area. The area influence mechanic makes controlling each location vital: whoever has more gang members in the area wins the majority and, consequently, more money. Additionally, dice rolling adds an element of unpredictability, while surprise events can flip the game upside down. The game also offers variable player powers, so each gang has a unique ability that changes the way you play. For those who enjoy negotiation, bargaining, and a touch of betrayal, Wise Guys delivers quick (about 90 minutes) and tension-filled games.
The component design is simple yet elegant: gang tokens, dice, event cards, and a board that changes every game. The learning curve is short, but depth lies in each decision of where to place your members and when to use your negotiation cards. The game works best in groups of 3 to 4 players, but can be played with 2 for an extra challenge. In short, Wise Guys combines the atmosphere of a noir film with the mechanics of games like 7 Wonders and Power Grid, but with a splash of blood and booze.
If you love influence games like Twilight Imperium or gang-themed games like Mafia: The Game, you’ll feel at home. If not, don’t worry: the theme is fun and the negotiation mechanic is accessible enough for newcomers. Get ready to use your “Ruthless” and “Cunning” cards and make the money flow like the booze down the streets of Chicago.
Ultimately, Wise Guys is a game that delivers a lot of fun, competition, and strategy, with a historical touch that makes your heart race.
The component design is simple yet elegant: gang tokens, dice, event cards, and a board that changes every game. The learning curve is short, but depth lies in each decision of where to place your members and when to use your negotiation cards. The game works best in groups of 3 to 4 players, but can be played with 2 for an extra challenge. In short, Wise Guys combines the atmosphere of a noir film with the mechanics of games like 7 Wonders and Power Grid, but with a splash of blood and booze.
If you love influence games like Twilight Imperium or gang-themed games like Mafia: The Game, you’ll feel at home. If not, don’t worry: the theme is fun and the negotiation mechanic is accessible enough for newcomers. Get ready to use your “Ruthless” and “Cunning” cards and make the money flow like the booze down the streets of Chicago.
Ultimately, Wise Guys is a game that delivers a lot of fun, competition, and strategy, with a historical touch that makes your heart race.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
3
REC
4
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Gale Force Nine, LLC
Designer
Phil Yates
Artist
Darko Stojanovic
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
What is the ideal playtime for Wise Guys?
Between 90 and 120 minutes, depending on player count and negotiation complexity.
How many players is it designed for?
Ideal for 3 to 4 players, but it works well with 2 for a tougher challenge.
What is the game's complexity level?
Medium: action points and area influence require planning, but the learning curve is short.
What are the main components?
Modular board, gang tokens, dice, event cards, and negotiation cards.
Does the theme limit the audience?
Yes, the gang and alcohol theme in the 1920s may not appeal to those avoiding crime and violence.
How does negotiation work?
You can trade resources, make deals with politicians, or ally with other gangs, but watch for betrayals.
Does the game offer replayability?
Yes, the modular setup and random events ensure each game feels fresh.
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