Wolfpack: The North Atlantic Convoy Struggles October 1941 - March 1943

GMT Games · Board game · 2024
1–4 · best 1 Solo 90–300 min Weight 3.4/5
100.0 rating Ludopedia
8.3 rating BGG
Buy
100.0 rating Ludopedia
8.3 rating BGG
Our Verdict

Perfect for those who love dense military simulations and the tension of infiltration games. The campaign system is the standout feature.

Highlights
  • Extremely immersive tactical simulation
  • Rewarding campaign progression
  • Challenging escort AI
  • Detailed and functional components
Keep in mind
  • Very steep learning curve
  • High language dependency
FOR GENRE FANS
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About the game
Prepare yourself to dive into the freezing waters of the North Atlantic between 1941 and 1943. In Wolfpack, you take command of German submarines with the critical mission of intercepting and sinking Allied merchant convoys. The experience is intensely tactical and cooperative: if playing solo, you manage 2 to 4 submarines; in a group, each player commands their own vessel, coordinating attacks to maximize the tonnage sunk.

The game is not just about firing torpedoes, but about the tension of infiltration. You must maneuver stealthily to penetrate the Allied escort screen without being detected. Once in position, the technical part begins: you must calculate firing angles and use the TDC (torpedo data computer) to ensure a precise hit. Be careful, though, as the AI-controlled escort ships are relentless and will do everything to send you to the bottom of the ocean.

Crisis management is constant. You'll need to issue orders to your crew to contain flooding, put out fires, or treat casualties, all while deciding whether to maintain absolute silence or risk an aggressive attack. Weather and time of day affect visibility, creating a 'fog of war' that makes identifying targets a challenge.

The highlight is the campaign system. Your pack's progress is persistent: the more ships you sink, the more experience you earn to invest in crew improvements, making your submarines more efficient in future patrols. The game utilizes a unique card system to resolve most effects, complementing detailed player boards that track everything from depth to hull damage. It is a dense simulator, ideal for those seeking historical realism and the pressure of commanding a submarine military operation.
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Rules videos

In English

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Game details

Families

Country: Germany Decades: The 1940's Digital Implementations: TableTop Simulator Mod (TTS) Players: Games with Solitaire Rules Players: Wargames with Solitaire Rules Region: Atlantic Ocean Theme: Submarines
Publisher GMT Games
Designer Mike Bertucelli
Frequently Asked Questions
Is the game hard to learn?
Yes, it's a weight 3.4 game, aimed at 'expert' players. The learning curve is steep due to torpedo calculations and simulation rules.
Can I play it solo?
Absolutely! The game is excellent in solo mode, allowing you to command 2 to 4 submarines simultaneously.
How long does a game take?
A session can vary from 90 minutes up to 5 hours, depending on the scenario complexity and number of players.
Is there a high language dependency?
Yes, there is high language dependency. Since there are many cards and manuals, you will need a translation to fully understand the mechanics.
What's included in the box?
The game includes a mounted map (double-sided), 4 submarine boards, 240 cards, various play aids, a campaign pad, and rulebooks.