Airships

Queen Games, Corfix, G3 · Board game · 2007
2–4 · best 4 45–60 min Weight 1.9/5
7.4 rating Ludopedia
6.4 rating BGG
Buy
7.4 rating Ludopedia
6.4 rating BGG
Our Verdict

Fans of dice games with strategic depth and a unique historical theme will love Airships. You’ll feel the thrill of building sky giants!

Highlights
  • Smart dice-and-card combos
  • Immersive zeppelin theme
  • Tactical resource management
Keep in mind
  • Dice luck may frustrate some
  • Limited player interaction
FOR GENRE FANS
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About the game
In *Airships*, you’re an aviation visionary building hangars, hiring engineers, and assembling engines to create the world’s most impressive zeppelin fleet. The game blends dice rolling with strategic card selection: match colored dice values to card requirements to progress in constructing the legendary Hindenburg. It’s not just luck — you’ll need to wisely manage mechanics, workshops, and engines to outmaneuver rivals. Comparable to *Kingsburg* or *To Court the King*, but with the unique charm of the sky giants’ era. Immersive artwork by Jo Hartwig seals the deal. Ideal for fans of tactical dice games with a captivating historical theme.
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Rules videos

In English

BEST PLAYER COUNT
2 REC
3 REC
4 BEST
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Game details

Families

Theme: Airships / Blimps / Dirigibles / Zeppelins
Publisher Queen Games, Corfix, G3
Designer Andreas Seyfarth
Artist Jo Hartwig
Frequently Asked Questions
How many players can join?
2 to 4 aspiring zeppelin tycoons.
How long does a game take?
45–60 minutes — enough time to build an aerial empire.
Is it hard to learn?
BGG weight 1.86/5: accessible rules but deep strategy.
Is language-dependent?
Nope! The game is text-free, just numbers and icons.
Who’s this game for?
Fans of *Kingsburg* or those who love historical themes with dice mechanics.