Our Verdict
FOR GENRE FANS
Fans of dice games with strategic depth and a unique historical theme will love Airships. You’ll feel the thrill of building sky giants!
Highlights
- Smart dice-and-card combos
- Immersive zeppelin theme
- Tactical resource management
Keep in mind
- Dice luck may frustrate some
- Limited player interaction
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About the game
What you do in a play session
In *Airships*, you’re an aviation visionary building hangars, hiring engineers, and assembling engines to create the world’s most impressive zeppelin fleet. The game blends dice rolling with strategic card selection: match colored dice values to card requirements to progress in constructing the legendary Hindenburg. It’s not just luck — you’ll need to wisely manage mechanics, workshops, and engines to outmaneuver rivals. Comparable to *Kingsburg* or *To Court the King*, but with the unique charm of the sky giants’ era. Immersive artwork by Jo Hartwig seals the deal. Ideal for fans of tactical dice games with a captivating historical theme.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
2
REC
3
REC
4
BEST
Soundtrack
Ambience suggested by Melodice
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Where to Buy
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Queen Games, Corfix, G3
Designer
Andreas Seyfarth
Artist
Jo Hartwig
Community
Data from BoardGameGeek
3,159owners
272wishlist
59want to play
Frequently Asked Questions
Quick answers before you buy
How many players can join?
2 to 4 aspiring zeppelin tycoons.
How long does a game take?
45–60 minutes — enough time to build an aerial empire.
Is it hard to learn?
BGG weight 1.86/5: accessible rules but deep strategy.
Is language-dependent?
Nope! The game is text-free, just numbers and icons.
Who’s this game for?
Fans of *Kingsburg* or those who love historical themes with dice mechanics.
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