8.5
rating
Ludopedia
7.2
rating
BGG
Our Verdict
A massive historical epic for players who crave deep strategy and divine chaos!
Highlights
- Deep historical immersion
- Flexible playstyles
- Huge civilization variety
- Unique deity system
Keep in mind
- Very long playtime
- Steep learning curve
- Language dependency for cards
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If you thought Ancient Civilizations of the Inner Sea was intense, get ready to brace yourself, because ACME is here to crank up the chaos! Produced by the same heavyweight team—Christopher Vorder Bruegge, Mark McLaughlin, and Fred Schachter—this isn't an expansion, but a completely standalone experience. Here, you aren't just building cities; you're struggling to survive the wrath of gods and men across a landscape stretching from the Hellespont to the Indus River.
The big upgrade? You now have a staggering 17 civilizations to command! And forget your traditional world wonders; the focus here shifts to Deities. You can even attempt to capture an opponent's deity statue to prove your theological (or military) superiority. The game offers incredible flexibility: looking for a bloody wargame with epic battles? You got it. Prefer a more relaxed session of exploration, trade, and city-building? That works too. Chaos is guaranteed by a 110-card deck capable of unleashing biblical-scale disasters upon your rivals.
The map is a standout feature, featuring vast deserts that restrict growth, fertile river valleys perfect for population booms, and rugged mountains that demand fortresses to hold. You control the clock: this can be an epic multi-hour odyssey spanning four epochs or a quick-fire 'sudden death' match. Whether playing solo, in a group, or mixing live players with system-driven civilizations, ACME is a historical strategy playground where the fate of the ancient world rests firmly in your hands.
The big upgrade? You now have a staggering 17 civilizations to command! And forget your traditional world wonders; the focus here shifts to Deities. You can even attempt to capture an opponent's deity statue to prove your theological (or military) superiority. The game offers incredible flexibility: looking for a bloody wargame with epic battles? You got it. Prefer a more relaxed session of exploration, trade, and city-building? That works too. Chaos is guaranteed by a 110-card deck capable of unleashing biblical-scale disasters upon your rivals.
The map is a standout feature, featuring vast deserts that restrict growth, fertile river valleys perfect for population booms, and rugged mountains that demand fortresses to hold. You control the clock: this can be an epic multi-hour odyssey spanning four epochs or a quick-fire 'sudden death' match. Whether playing solo, in a group, or mixing live players with system-driven civilizations, ACME is a historical strategy playground where the fate of the ancient world rests firmly in your hands.
GALLERY
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In English
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BEST
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REC
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Mechanics
Categories
Families
Publisher
GMT Games
Designer
Chris Vorder Bruegge, Mark McLaughlin
Artist
Mark Mahaffey
Is the game really that long?
It can be! Depending on your chosen mode, it can range from a 2-hour session to a multi-hour epic odyssey.
Can I play it solo?
Yes! It features a robust system for solo play or for mixing live players with system-driven civilizations.
Do I need the previous game?
No, ACME is a completely standalone game.
How complex is it?
It's a medium-heavy weight game, aimed at experienced players who enjoy managing many moving parts.
Is it strictly a war game?
Not at all. You can focus on trade, building, and faith, though combat is always an option.
Do I need to be fluent in English?
Yes, there is a significant language dependency due to the amount of text on the cards.