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rating
Ludopedia
7.4
rating
BGG
Our Verdict
For solo wargamers who love tough decisions and rich historical context. A tactical challenge where every card yanks the rug from under your strategy!
Highlights
- Immersive historical narrative
- Tense mechanics full of dilemmas
- Great for learning about the period
Keep in mind
- May frustrate those who dislike randomness
- Simple components (it’s about the experience)
FOR GENRE FANS
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In *Cruel Necessity*, you take command of Parliamentarian forces during the tumultuous English Civil War (1640-1653). Alone against four armies hellbent on crushing Parliament and Puritanism, your mission goes beyond defending London: you must quell rebellions in Scotland and Ireland while cards replay historical events that could turn the tide. The title, inspired by Oliver Cromwell’s words about King Charles I’s execution, captures the tension of morally ambiguous decisions. Part of the *States of Siege* series, the game uses card-driven mechanics, point-to-point movement, and dice rolls to simulate the pressure of commanding a conflict that shaped British history. Brace for tough choices—sometimes, cruelty is necessary.
GALLERY
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In English
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Mechanics
Categories
Families
Publisher
Victory Point Games
Designer
John Welch
Artist
Tim Allen, Vinh Ha
How long does a game take?
Around 60 minutes, but it varies based on your strategy and card events.
Do I need history knowledge to play?
Nope! The game teaches as you play, though history buffs will extra appreciate it.
Is it too complex?
Medium weight (2.7/5 on BGG). Rules are straightforward, but making optimal decisions is the real test.
Can it be played cooperatively?
Yes! Though solo, groups can discuss strategies together—great for classrooms or clubs.
What’s unique about the States of Siege series?
Focus on solo games where you defend a central position against multiple threats, with strong narrative.