8.7
rating
Ludopedia
8.1
rating
BGG
Our Verdict
RECOMMENDED
If you enjoy historic city‑building games with card combos, you'll love the depth of Ezra and Nehemiah.
Highlights
- Smooth hand management
- Engaging city construction
- Well‑designed solo mode
Keep in mind
- Medium learning curve
- Long playtime
About the game
What you do in a play session
In "Ezra and Nehemiah" players become leaders who, under Cyrus' decree, return to Jerusalem to rebuild the Temple and the city walls. Each game covers three weeks of work, divided into six days of activity followed by a Sabbath of rest, during which food must be provided and the week's actions are reflected upon. The goal is to finish with the most Victory Points after the third Sabbath, scoring mainly for constructing the Temple, restoring walls and gates, and teaching the Torah to the exiles.
To achieve these goals, players manage a hand of multi‑use cards, allocate workers, and advance on tech tracks that unlock new options such as developing lands outside the walls or keeping the altar burning continuously. Cards can be chained, creating combos that speed up reconstruction. The board features variable set‑up, ensuring each playthrough has a different layout of resources and building sites.
The game also includes a solo mode with balanced challenges for solo players. Prophets Haggai and Zechariah appear as event cards that keep players focused on the right priorities. With a weight of 3.85/5, "Ezra and Nehemiah" blends hand management, city building, and religious theme smoothly, offering a strategic experience that appeals to both history buffs and fans of chaining and tech‑track mechanics.
To achieve these goals, players manage a hand of multi‑use cards, allocate workers, and advance on tech tracks that unlock new options such as developing lands outside the walls or keeping the altar burning continuously. Cards can be chained, creating combos that speed up reconstruction. The board features variable set‑up, ensuring each playthrough has a different layout of resources and building sites.
The game also includes a solo mode with balanced challenges for solo players. Prophets Haggai and Zechariah appear as event cards that keep players focused on the right priorities. With a weight of 3.85/5, "Ezra and Nehemiah" blends hand management, city building, and religious theme smoothly, offering a strategic experience that appeals to both history buffs and fans of chaining and tech‑track mechanics.
Expansions
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
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Ezra and Nehemiah - Official How to Play Tutorial
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Ezra and Nehemiah - How to Play. How card play driven game be a nice thinky puzzle?
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Ezra and Nehemiah First Look! | The Brothers Murph
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Ezra and Nehemiah Play Through | The Brothers Murph
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Ezra and Nehemiah - Playthrough with designers Shem and Sam
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Ezra & Nehemiah - 2-player playthrough
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8 things I wish I knew before playing Ezra and Nehemiah
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Let's Play: Ezra and Nehemia: Full Version
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Let's Play: Ezra and Nehemiah: Short Version
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Board Game Breakdown - Full How to Play Session for Ezra and Nehemiah Solo Mode
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Ezra & Nehemiah - 3p - The Rules by Heavy Cardboard
Rules manual
Official PDF file
Best player count
BGG community vote
1
REC
2
REC
3
BEST
4
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Garphill Games, CHUR GAMES, CMON Global Limited, Mosaico Jogos, Pixie Games, Renegade Game Studios, Schwerkraft-Verlag, Tesla Games, 株式会社ケンビル (KenBill)
Designer
S J Macdonald, Shem Phillips
Artist
Sam Phillips
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How long does a game usually take?
About 90–120 minutes, depending on player count and familiarity with the rules.
How many players can join?
1 to 4 players; a dedicated solo mode is also included.
What is the game's complexity?
BGG weight 3.85/5, medium – it needs strategic thought but isn’t overly complicated.
What components are included?
Modular board, multi‑use cards, worker tokens, resource tokens (wood, stone, silver, gold), victory point markers, and building pieces.
Is it suitable for players unfamiliar with biblical history?
Absolutely; the game provides context on the cards and in the rulebook, and the mechanics are easy to pick up.
Are any expansions planned?
No expansions have been announced yet, but variable set‑up ensures plenty of replay value.
Is the solo mode challenging?
Yes, the solo mode has specific goals and event cards that simulate prophetic pressure and reconstruction challenges.
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