Our Verdict
Fans of diplomacy and sabotage will love For a Crown, with its strong deck building and intense negotiations.
Highlights
- Engaging deck construction
- Hidden victory points
- High player interaction
Keep in mind
- Short playtime can be a challenge
- Rules may be a bit confusing at first
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About the game
What you do in a play session
Picture yourself born into a noble family, but the throne race is fiercer than ever. In For a Crown, each player assembles an army of characters—mercenaries, legendary figures, and more—and places them in a colored sleeve, like a stash of tokens. All of this mixes into a single deck that’s shuffled and revealed card by card. When your card comes up, you immediately resolve its effect, whether recruiting troops, stealing resources, or launching surprise attacks. The game runs in four quick rounds, and the winner is the one who amasses the most rubies at the end. Deck construction adds depth, as you choose which cards stay in your deck, while Hidden Victory Points keeps the tension high because no one knows how many rubies each player has until the end. Take That amps up the competition, letting you sabotage rivals at any time. If you enjoy negotiations, trades, and a dash of sabotage, For a Crown has it all in a 30‑45 minute package, perfect for a game night with friends. The anthropomorphic animal theme brings a charming touch, and the digital TableTop Simulator version ensures you’re never stuck without a board. In short, it’s a light strategy game with plenty of interaction and surprises with each card drawn.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
3
REC
4
BEST
5
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Repos Production, CrowD Games, Gémklub, Hobby Japan, Rebel Sp. z o.o., Tower Tactic Games
Designer
Maxime Rambourg
Artist
Paul Mafayon
Community
Data from BoardGameGeek
1,945owners
450wishlist
33want to play
Frequently Asked Questions
Quick answers before you buy
What is the average playtime?
Between 30 and 45 minutes, depending on player count and rule familiarity.
How many players is it designed for?
Ideal for 3 to 5 players, but it can work with 2 or 6 in special setups.
How complex is the game?
Medium: involves deck building, negotiation, and sabotage strategy, but the rules are approachable.
What components does the game include?
Character cards, event cards, ruby tokens, support pieces, and a colored sleeve for each player.
Is it suitable for kids?
Recommended for 12+ due to negotiation and sabotage mechanics.
Does the game have a digital version?
Yes, there’s an official mod on TableTop Simulator for online play.
What sets For a Crown apart from other deck builders?
The blend of hidden victory points and the “Take That” mechanic keeps tension high and offers constant negotiation opportunities.
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