8.0
rating
Ludopedia
6.4
rating
BGG
Our Verdict
FOR GENRE FANS
Perfect for those who love politics, satire, and don't mind betraying their friends to rule the world.
Highlights
- Acidic and extremely funny theme
- Very high player interaction
- Multiple diverse paths to victory
- Intelligent political satire
Keep in mind
- Heavy reliance on text
- Slightly clunky initial learning curve
Rules manual not indexed yet
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About the game
What you do in a play session
Ever wondered what it would be like to rule the world from the shadows? In Illuminati: New World Order, you don't just wonder—you do it. This is a collectible card game where each player takes command of a secret society—or even rival factions of the same conspiracy—with one sole objective: total global domination. But it's not as simple as it sounds; you'll need strategy, cunning, and, of course, a healthy dose of luck.
To win, you must expand your influence by controlling strategic 'groups.' This could range from seizing control of entire countries, like France, to manipulating powerful institutions, like the Republican Party. Each conspiracy has its own specific and unique goals, meaning the path to victory varies drastically depending on who you are controlling. The game blends the tension of political negotiation with the joy of seeing wild plans succeed (or fail spectacularly).
Originally released as a CCG (Collectible Card Game), the game later saw versions like the 'One With Everything' edition, which allows players to use the full set of cards without the need to hunt for boosters. Additionally, expansions such as 'Assassins' and 'Church of the Subgenius' added even more layers of chaos and humor. It's the kind of experience where player interaction is constant: deals are struck, betrayals are inevitable, and political satire is the main seasoning. If you enjoy games where diplomacy is as important as the mechanics, and you love an acidic theme that pokes fun at conspiracy theories, this game is a perfect fit. Get ready to manipulate global economics, religion, and politics while ensuring your secret society is the only one at the top of the power pyramid.
To win, you must expand your influence by controlling strategic 'groups.' This could range from seizing control of entire countries, like France, to manipulating powerful institutions, like the Republican Party. Each conspiracy has its own specific and unique goals, meaning the path to victory varies drastically depending on who you are controlling. The game blends the tension of political negotiation with the joy of seeing wild plans succeed (or fail spectacularly).
Originally released as a CCG (Collectible Card Game), the game later saw versions like the 'One With Everything' edition, which allows players to use the full set of cards without the need to hunt for boosters. Additionally, expansions such as 'Assassins' and 'Church of the Subgenius' added even more layers of chaos and humor. It's the kind of experience where player interaction is constant: deals are struck, betrayals are inevitable, and political satire is the main seasoning. If you enjoy games where diplomacy is as important as the mechanics, and you love an acidic theme that pokes fun at conspiracy theories, this game is a perfect fit. Get ready to manipulate global economics, religion, and politics while ensuring your secret society is the only one at the top of the power pyramid.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
2
REC
3
REC
4
BEST
5
BEST
6
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Copernicus Corporation, Pegasus Spiele, Steve Jackson Games
Designer
Steve Jackson (I)
Artist
Dan Smith, David Martin (II), John Kovalic, Shea Ryan
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Do I need to buy multiple boosters to play?
Not necessarily. The 'One With Everything' edition provides all the cards, though the original boosters are the core of the collectible experience.
Is the game hard to learn?
It has a medium weight. Basic rules are straightforward, but the interaction between various cards and powers takes a few games to master.
How many people can play?
From 2 to 6 players. The more people at the table, the more chaos and negotiation you'll encounter!
How long does a game last?
Usually around 2 hours, depending on how intense the negotiations and betrayals get.
Is it recommended for people who dislike politics?
If you enjoy humor and satire, yes! The game isn't about real politics, but rather a caricature and crazy theories about power.
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