Imperial Struggle

GMT Games, Board Game Rookie, Devir · Board game · 2020
2 · best 2 120–240 min Weight 4.1/5
9.3 rating Ludopedia
8.2 rating BGG
Buy · from US$ 43.99
9.3 rating Ludopedia
8.2 rating BGG
Our Verdict

Perfect for history buffs and strategic duelists, delivering wargame scale with more fluid rules.

Highlights
  • Rich and engaging historical simulation
  • Faster game pace than Twilight Struggle
  • Constant tension between peace and war
  • Excellent strategic depth for two players
Keep in mind
  • Heavy reliance on text translation
  • Learning curve for newcomers
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About the game
Imagine an epic duel that summarizes nearly a hundred years of rivalry. In Imperial Struggle, you take command of either France or Great Britain in a frantic struggle for global hegemony between 1697 and 1789. The game begins with the tension of the Spanish succession and ends with the fall of the Bastille, but the journey between these two points is where the magic happens. Don't be fooled: while war is central, the conflict goes far beyond cannons. You will need to manage colonial economics, weave diplomatic alliances with other European powers, and seek glory across every sphere of human endeavor.

The game is the 'spiritual successor' to Twilight Struggle, but with a different approach: while maintaining the global scale and historical depth, it simplifies the rules so the game doesn't take days to finish. The flow is divided between peace and war turns. During peace, the focus is on strategic investment and the management of event cards to strengthen your position or sabotage your opponent. In war turns, the map becomes a global chessboard where territorial gains bring prestige, but remember that everything can be renegotiated at the treaty table at the end of the conflict.

Featuring area influence mechanics, point-to-point movement, and secret unit deployment, the game creates constant tension. You'll have to decide whether to invest in fleets to dominate the Caribbean or focus on influencing European politics. Will Great Britain build an empire on which the sun never sets, or will France light the way for the world as the superpower of Louis XIV's dreams or Lafayette's republic? It's a game with significant weight, but one that manages to deliver the feeling of a century-long campaign in a single evening of gaming.
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Rules videos

In English

BEST PLAYER COUNT
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Game details

Families

Components: Map (Global Scale) Country: France Country: Great Britain Digital Implementations: Rally the Troops Digital Implementations: TableTop Simulator Mod (TTS) History: Age of Kings Players: Two-Player Only Games Players: Wargames with Rules Supporting Only Two Players Series: Book Box (DiceTree) Theme: Colonial
Publisher GMT Games, Board Game Rookie, Devir, DiceTree Games, Ergo Ludo Editions, Fox in the Box, GaGa Games, Nuts! Publishing, PHALANX, Rawstone, Udo Grebe Gamedesign
Designer Ananda Gupta, Jason Matthews
Artist Terry Leeds
Frequently Asked Questions
Do I need to be a history expert to play?
Not at all! The game is immersive and teaches the context through cards, though knowing the period definitely enhances the experience.
How long does a game take?
Usually between 2 to 4 hours. It's significantly faster than other global-scale wargames.
Is it too complex? What's the difficulty level?
It has a BGG weight of 4.07, so it's a 'heavy' game. Not for total beginners, but it's simpler than its 'father', Twilight Struggle.
Does it work with more than 2 players?
No, it was designed exclusively as a duel between two players.
Is translation necessary?
Yes, since there is a lot of text on event cards and historical context, translation is essential for the full experience.