—
rating
Ludopedia
7.5
rating
BGG
Our Verdict
Perfect for those who love economic management and the tension of planning and executing mass actions. The 'running the city' system is brilliant.
Highlights
- Innovative simultaneous execution mechanic
- Risk-reward financial management
- Immersive and well-applied historical theme
- Direct player interaction
Keep in mind
- Moderate learning curve for beginners
- Poverty management can be punishing
RECOMMENDED
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Imagine yourself as an urban visionary in the 17th century, tasked with rebuilding London after the devastating Great Fire. In London (Second Edition), you aren't just placing buildings on a map; you're managing the economy and infrastructure of a growing metropolis. The game is a strategic challenge where you must balance the ambition of expanding the city with the cruel financial realities of the era.
The standout feature here is the 'execution' system. You play cards to develop the city, but the real magic happens when you 'run' the city: all accumulated actions are triggered simultaneously. It's that high-tension moment where you find out if your planning worked or if the gears jammed. Meanwhile, you'll have to deal with bank loans—handy for rapid growth, but dangerous if you can't pay them back before the game ends.
Beyond the money, there's the social aspect. Poverty is a constant factor; you don't need to eradicate it entirely, but you must ensure your city isn't the most miserable one at the table. With hand management, contracts to fulfill, and the opportunity to throw a wrench in your opponents' plans (the classic Take That), every round is an economic game of chess. If you enjoy tableau building with a hint of mischief and heavy resource management, London is the perfect choice to test your urban planning skills under pressure.
The standout feature here is the 'execution' system. You play cards to develop the city, but the real magic happens when you 'run' the city: all accumulated actions are triggered simultaneously. It's that high-tension moment where you find out if your planning worked or if the gears jammed. Meanwhile, you'll have to deal with bank loans—handy for rapid growth, but dangerous if you can't pay them back before the game ends.
Beyond the money, there's the social aspect. Poverty is a constant factor; you don't need to eradicate it entirely, but you must ensure your city isn't the most miserable one at the table. With hand management, contracts to fulfill, and the opportunity to throw a wrench in your opponents' plans (the classic Take That), every round is an economic game of chess. If you enjoy tableau building with a hint of mischief and heavy resource management, London is the perfect choice to test your urban planning skills under pressure.
GALLERY
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In English
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Mechanics
Categories
Families
Publisher
Osprey Games, Arclight Games, FoxGames, Game Harbor, Giant Roc, Lavka Games, Maldito Games, MeepleBR, Origames
Designer
Martin Wallace
Artist
Mike Atkinson, Natalia Borek, Przemysław Sobiecki
Is the game too complex for beginners?
It has a medium weight (2.72), so it's not a party game. It requires attention to execution rules and resource management, but nothing a dedicated beginner can't learn in one session.
How long does a game usually last?
Expect to spend between 60 and 90 minutes. Time varies depending on how much players fight over contracts and loans.
Does it work well with only 2 players?
Yes, the game supports 2 to 4 players, maintaining economic tension even in smaller sessions.
What happens if I don't pay back the loans?
Loans must be settled before the game ends; otherwise, it will negatively impact your final score.
Is it purely competitive or is there cooperation?
It's fully competitive. You're fighting to have the best city, and the 'Take That' mechanic allows you to hinder your opponents.
What is the main difference in this second edition?
The second edition brings component refinements and balance adjustments to make the gameplay experience smoother than the original.