Maharaja

The Avalon Hill Game Co, Descartes Editeur · Board game · 1994
3–5 · best 3 240 min Weight 2.7/5
7.6 rating Ludopedia
6.2 rating BGG
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7.6 rating Ludopedia
6.2 rating BGG
Our Verdict

Perfect for history buffs and influence game lovers who enjoy secret planning. The tension of simultaneous reveals is the highlight!

Highlights
  • Secret planning creates great surprises
  • Rich and immersive historical theme
  • Variable powers add strategic depth
  • Great area majority competition
Keep in mind
  • Playtime can be quite long
  • Moderate initial learning curve
RECOMMENDED
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About the game
Maharaja is the kind of game that transports you to India on an epic journey spanning millennia. If you're familiar with the classic Britannia, you'll feel right at home, as the system is very similar, but here the scale is monumental: covering everything from the Aryan invasions in 1500 BC to the establishment of the British Raj in the 19th century. The map is vast, stretching from the foothills of the Himalayas to the island of Sri Lanka, creating a perfect setting for those who love history and long-term strategy.

However, there's also the modern take by masters Kramer and Kiesling! In this version, the vibe shifts toward something more competitive and spiritual. You take on the role of a priest trying to expand the worship of your favorite deity. The goal? Build statues and shrines across various Indian cities to impress the Maharaja. The game operates on secret planning: everyone decides their actions simultaneously, creating a tense atmosphere of surprise when cards are revealed. You'll be assisted by characters with unique abilities to optimize your movements and score more points.

The core dynamic revolves around the Maharaja's visit, as the great king changes his residence annually. If you hold the most influence where the king resides, the rewards are generous. The new edition introduced visual improvements, new characters that can even disrupt the turn order, and modular rules for those who want to add an extra layer of complexity. Whether you're a general simulating historical wars or a priest vying for divine prestige, the game demands planning, resource management, and a bit of cunning to secure the final victory.
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BEST PLAYER COUNT
3 BEST
4 BEST
5 OK
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Game details

Families

Ancient: Greece Components: Map (Continental / National scale) Country: France Country: Great Britain Country: India Country: Portugal Country: United Kingdom History: Anglo-Indian Wars History: Early Muslim conquests History: Wars of Alexander the Great Series: Britannia Game System
Publisher The Avalon Hill Game Co, Descartes Editeur
Designer Craig Sandercock, Rex A. Martin
Artist Charles Kibler, Kurt Miller, Stephen Langmead
Frequently Asked Questions
Is the game very long?
Yes, especially the wargame version, which can take about 4 hours. Brew some coffee and clear your afternoon!
Do I need to know Indian history to play?
It's not mandatory, but it helps with immersion. The game teaches the dynamics as you play.
How many people can play?
The classic version supports 3 to 5 players, while the new edition allows 1 to 4.
Is it a complex game?
It has a medium weight (2.67 on BGG). It's not a gateway game, but nothing impossible for someone who already plays a few board games.
What's in the box?
Depending on the version, you'll find detailed maps, action cards, influence markers, and in the modern version, statues and shrines.
Who do you recommend it for?
For those who enjoy area control, strategy, and like trying to predict their opponent's next move.