8.5
rating
Ludopedia
8.0
rating
BGG
Our Verdict
Perfect for those who love historical wargames with a strong political and diplomatic weight. The highlight is the tension between alliances and betrayals.
Highlights
- Rich and detailed historical simulation
- Unstable alliance and bluffing dynamics
- Two variants for complexity and length
- Smart strategic movement
Keep in mind
- Steep learning curve for beginners
- Considerably long playtime
FOR GENRE FANS
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
Get ready to dive into the diplomatic and military chaos of the 18th century! Maria transports you to the War of the Austrian Succession (1740-1748), a period where Austria found itself surrounded by enemies like Prussia, France, Bavaria, and Saxony. To survive, she relied on the help of the Pragmatic Army (Great Britain, Hanover, and the Netherlands). The game is primarily designed for 3 players, creating an interesting dynamic: one controls Austria, another controls France and Bavaria, and the third takes on a dual role, commanding both Prussia (the enemy) and the Pragmatic Army (Austria's ally).
This setup is made possible by a map divided into two fronts: Bohemia and Flanders. If you enjoy games where strategy goes beyond simply moving pieces, Maria is for you. Here, victory depends on subtle maneuvers, the strategic capture of fortresses, and, of course, plenty of Machiavellian politics. You'll have to deal with Saxony's betrayal, the annexation of Silesia, and even imperial elections.
A crucial point is the management of Tactical Cards. Use them wisely in battle, because one mistake can turn your path to glory into a total disaster. The game offers flexibility in play time: there is a shorter, simplified introductory variant for beginners, and the advanced version, which delivers the full depth of simultaneous campaigns. It is a rigorous but rewarding simulator, where diplomacy and bluffing are as lethal as the Hussars on the battlefield. If you love wargames with a dash of political intrigue and want to feel the weight of commanding empires in dispute, Maria is the right choice.
This setup is made possible by a map divided into two fronts: Bohemia and Flanders. If you enjoy games where strategy goes beyond simply moving pieces, Maria is for you. Here, victory depends on subtle maneuvers, the strategic capture of fortresses, and, of course, plenty of Machiavellian politics. You'll have to deal with Saxony's betrayal, the annexation of Silesia, and even imperial elections.
A crucial point is the management of Tactical Cards. Use them wisely in battle, because one mistake can turn your path to glory into a total disaster. The game offers flexibility in play time: there is a shorter, simplified introductory variant for beginners, and the advanced version, which delivers the full depth of simultaneous campaigns. It is a rigorous but rewarding simulator, where diplomacy and bluffing are as lethal as the Hussars on the battlefield. If you love wargames with a dash of political intrigue and want to feel the weight of commanding empires in dispute, Maria is the right choice.
GALLERY
11 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
In English
2
OK
3
BEST
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Mechanics
Categories
Families
Publisher
Histogame
Designer
Richard Sivél
Artist
Andreas Töpfer, Hans Baltzer, Richard Shako, Richard Stubenvoll
Is the game too complex for non-wargamers?
Yes, it's an 'Expert' level game. However, it offers a simplified introductory variant to help beginners get the hang of it.
How long does a game last?
Games are long, potentially reaching 3.5 hours or more in the advanced version, so set aside your whole afternoon!
Do I need a lot of historical knowledge to play?
It's not mandatory, but knowing the War of the Austrian Succession helps with immersion. The game teaches the conflict's logic as you play.
Does it work well with only 2 players?
While it supports 2 players, it truly shines with 3, due to the alliance dynamics and the dual role of one of the players.
Is the game language-dependent?
Not really. There is very little text on components, and most information is easily memorizable, making it accessible.
What is the main objective?
Beyond territorial control and capturing fortresses, victory depends on political maneuvers and the smart use of tactical cards.