Paladins of the West Kingdom

Garphill Games, Renegade Game Studios, Banana Games · Board game · 2019
1–4 · best 2 Solo 90–120 min Weight 3.7/5
8.5 rating Ludopedia
8.0 rating BGG
8.5 rating Ludopedia
8.0 rating BGG
Our Verdict

Medieval worker placement where paladins shift your strategy each round — deep without being a rules nightmare.

Highlights
  • Paladins rotate strategy
  • Satisfying tableau building
  • Different worker types
  • Dynamic open market
  • Functional solo mode
Keep in mind
  • Can feel repetitive over rounds
  • Market gets predictable with practice
  • Solo mode lacks tension
RECOMMENDED
Learn How to Play Step by Step Check out our interactive rules guide and exclusive illustrated infographic.
Access Rules Guide
About the game
We're around 900 AD, and Western Francia is a mess — Saracens raid the borders, Vikings plunder everything, and even the Byzantines are being unpleasant. As nobles of the city, you need to gather workers, build fortifications, spread faith, and defend the realm's edges. Naturally, the king sent his best paladins to help out. All of this translates into victory points: build outposts, commission monks, face off against threats. Each round you pick a paladin with unique abilities and then place workers on available actions — each worker type opens different paths. As the game progresses, faith, strength, and influence grow, affecting both your final score and the weight of your decisions. The open market lets you buy what you need whenever you want, with prices shifting based on supply. The game ends after the seventh round, with end-game bonuses that can flip the scoreboard. There's a solo mode, but the real experience is with two to four players, trading strategic jabs over market picks and paladin choices.
Rules videos

In English

Rules manual
Rules manual — Paladins of the West Kingdom English · PDF
Download PDF
BEST PLAYER COUNT
1 REC
2 BEST
3 REC
4 OK
WHERE TO BUY
Finding best prices...
Game details

Categories

Families

Components: Control Boards Crowdfunding: Kickstarter Digital Implementations: Tabletopia History: Francia Mechanism: Tableau Building Players: Games with Solitaire Rules
Publisher Garphill Games, Renegade Game Studios, Banana Games, CMON Global Limited, Fever Games, Korea Boardgames
Designer S J Macdonald, Shem Phillips
Artist Mihajlo Dimitrievski
Frequently Asked Questions
How long does a game take?
Between 90 and 120 minutes, depending on player count and table pace.
Can it be played solo?
Yes, there are solo rules. It works, but loses a lot of the competitive tension.
What's the complexity level?
Medium-high — weight 3.71/5. Not the heaviest in the genre, but you need to pay attention to the mechanics.
What are the paladins and why do they matter?
They're special knights chosen each round. Each one changes what you can do and how your workers behave.
Is it for worker placement fans?
Right in the sweet spot — worker placement with different worker types, open market, and tableau building. If you like the genre, you'll feel at home.
Are there many complex components?
Quite a few pieces, including control boards and paladin cards. Setup takes about 10-15 minutes.