If you enjoy good old Risk but want a futuristic, more strategic upgrade, this is for you! It's got MODs, the Moon, turn auctions... all in a package that won't keep you stuck at the table for days.
- Supercharged territory conquest
- Strategy with unique powers
- Timed games
- Sci-fi themes
- Can still be long
- Needs translated cards
About the game
What you do in a play session
The game introduces command cards that add an extra layer of strategy and surprise to battles. Furthermore, economics come into play with energy, an essential resource for purchasing these cards, bidding for turn order, and even hiring new commanders. This addition of economic elements and variable player powers brings greater strategic depth, demanding more planning and adaptation. To prevent games from dragging on endlessly, developers implemented a five-turn limit, ensuring global conquest concludes in about three hours. If you're a fan of the original Risk and seeking a more modern and strategic experience, or if you're looking for a territory control game with a sci-fi twist and interesting mechanics, Risk 2210 A.D. is a sure bet. It's a game that rewards planning but still retains the excitement and unpredictability of dice rolls. Prepare your mechanized troops and good luck with world domination!
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
Soundtrack
Ambience suggested by Melodice
Where to Buy
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How long does a game of Risk 2210 A.D. take?
How many players can participate?
Is it very complicated to learn?
Do I need anything extra to play?
Who is this game recommended for?
What are the battlegrounds?
Are the commanders different from each other?
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