Salem 1692

Facade Games, (Web published), Lucky Duck Games · Board game · 2015
4–12 · best 8 25–35 min Weight 2.1/5
100.0 rating Ludopedia
7.1 rating BGG
Buy
100.0 rating Ludopedia
7.1 rating BGG
Our Verdict

Perfect for those who love social deduction and want something more dynamic than the classic Werewolf. The paranoia vibe is fantastic!

Highlights
  • Amazing book-like packaging
  • Role-swapping mechanic creates great chaos
  • Intense and fun social interaction
  • Easy to learn rules
Keep in mind
  • Player elimination can be frustrating
  • Requires a group that enjoys bluffing
RECOMMENDED
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About the game
Imagine being transported to Salem in 1692. The atmosphere is one of paranoia, religious extremism, and constant fear. In Salem, you take on the role of one of the town's citizens—such as Pastor Samuel Parris or the beggar Sarah Good—and your only goal is to survive. But there's a catch: some of you are infiltrators, witches hiding in plain sight. The tension is palpable because you never truly know who is on your side.

The game revolves around Tryal cards that define whether you are a 'Witch' or 'Not a Witch.' The townspeople must hunt down the witches, but accusations fly wildly. You'll use red cards to accuse others and blue or green cards to defend yourself or sabotage enemies. Things get intense when black cards appear: 'Night' allows witches to secretly eliminate a player, while 'Conspiracy' forces players to swap Tryal cards, potentially turning innocent villagers into witches in the blink of an eye. If the witches dominate the town, they win; if the villagers hang all the witches, the town is saved.

One of the greatest charms of Salem is its presentation. The game comes in a box that looks like an antique leather book with a magnetic closure, perfect for hiding on a bookshelf and pretending it's a genuine relic. It's a game of bluffing, deduction, and heated arguments, where trust is a scarce resource and betrayal is the norm. Will you have the coldness to point the finger at the right friend, or will you end up on the gallows due to a misjudgment? Get ready to scream 'She's a WITCH!' and dive into this historical chaos.
Rules videos

In English

BEST PLAYER COUNT
4 OK
5 OK
6 REC
7 BEST
8 BEST
9 REC
10 REC
11 REC
12 REC
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Game details

Families

Containers: Book-like Crowdfunding: Kickstarter Digital Implementations: Tabletopia Game: Werewolf / Mafia Series: Dark Cities (Facade Games) States: Massachusetts Theme: Witches
Publisher Facade Games, (Web published), Lucky Duck Games, Meanbook Games, Siam Board Games, Ігромаг
Designer Travis Hancock
Artist Holly Hancock, Sarah Keele
Frequently Asked Questions
Is the game complex? Do I need hours to learn?
Not at all! The rules are simple and intuitive. In 15 minutes, everyone will be accusing each other.
How many people can play?
From 4 to 12 players. The more people, the more chaos and the better the experience.
Does the game take a long time?
Matches are quick, lasting between 25 and 35 minutes, making it ideal for parties.
What's inside the box?
Besides the game and character cards, the highlight is the thematic box that mimics an old leather book.
Is it recommended for people who dislike lying?
If you hate bluffing or feel bad deceiving your friends, this game might be a challenge, as bluffing is the heart of the game.
Is there player elimination?
Yes, some players can be eliminated during the match, so try not to be the first one out!