Spheres of Influence: Struggle for Global Supremacy

Little Nuke Games · Board game · 2016
2–8 · best 3 90 min Weight 2.4/5
rating Ludopedia
7.9 rating BGG
Buy
rating Ludopedia
7.9 rating BGG
Our Verdict
RECOMMENDED

Perfect for war game lovers who want something light! Global domination with quick mechanics and plenty of backstabbing.

Highlights
  • Random turn order creates tension
  • Multiple factions per player in small games
  • Simple but strategic combat
  • Special cards for epic maneuvers
  • Fast pace for a war game
Keep in mind
  • Can get chaotic with 8 players
  • Alliances shift constantly
  • Too light for hardcore war gamers
Rules manual not indexed yet Upload the PDF rulebook to ask questions about this game with AI.

About the game

What you do in a play session

Spheres of Influence is a light and dynamic war game for 2 to 8 players where you take control of powerful factions on a modern world map. The goal? Dominate spheres of influence, capitals and oil reserves to become the global superpower. With quick mechanics and rounds divided into mobilization and action phases, the game keeps everyone engaged at all times. The turn order is random, creating delicious suspense - you never know when you'll act! In smaller games, each player controls multiple factions, adding an extra layer of strategy. Combat is simple but strategic, with dice and situational modifiers that simulate real challenges like attacking a defended coastline. Special cards allow for epic maneuvers like nuclear strikes or airborne assaults. Get ready for betrayals, volatile alliances and loads of geopolitical fun!

Rules videos

Learn by watching before you open the box

5 videos

Best player count

BGG community vote

2–8 players
2 REC
3 BEST
4 BEST
5 REC
6 BEST
7 REC
8 REC

Where to Buy

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Game details

Mechanics, categories, families and credits

Families

Crowdfunding: Kickstarter
Publisher Little Nuke Games
Designer Josh Lamont

Community

Data from BoardGameGeek

687owners
1,101wishlist
215want to play

Frequently Asked Questions

Quick answers before you buy

7 questions
Best player count?
Works great at 4-6, but scales well. With fewer players, each controls multiple factions.
Hard to learn?
Not at all! Rules are simple and it's considered a light war game. Perfect for genre beginners.
How long does it take?
About 90 minutes average, but experienced players can finish in 1 hour. Scales well with player count.
Takes up much space?
The map is decent-sized but not excessive. A normal table fits 6 players comfortably.
Is it luck-heavy?
Dice affect combat, but strategy and negotiations matter way more.
Good for non-war gamers?
Yes! It's light and player interaction-focused. More about deal-making than complex combat.
Language dependent?
Almost no text, just easy-to-memorize icons. Playable in any language.

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