Our Verdict
RECOMMENDED
Fans of influence games with a dash of treachery will love this dive into Paris’ underworld.
Highlights
- Bluffing and secret deployment create tension
- High interaction with area control fights
- Immersive and unique theme
- Simple rules, deep strategies
Keep in mind
- May frustrate non-bluffers
- Replayability depends on the group
Rules manual not indexed yet
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About the game
What you do in a play session
In *The Court of Miracles*, you lead a guild of beggars in 16th-century Paris, where cunning and trickery are worth more than gold. Your goal? Build renown in the city’s streets, either by controlling entire neighborhoods or manipulating the Penniless King to reach the end of his path before others. Each turn is a double play: place your *Rogues* (face-down tokens with secret abilities) in strategic neighborhoods to gather coins, draw plot cards, or move the King — then use the occupied location’s action. When a neighborhood fills up, a *standoff* occurs: everyone reveals their Rogues, and the most influential player takes control, earning benefits whenever someone uses that area. You can buy a fourth Rogue, extra cards, or speed up the King at the *Renown Square*, but watch out: if he reaches the path’s end before you place your 6th renown token, the game ends, and the player with the most fame wins. Get ready to bluff, scheme, and forge alliances that last until the next move!
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
OK
3
REC
4
BEST
5
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Lumberjacks Studio, BoardM Factory, Evrikus, Lucky Duck Games
Designer
Guilhem Gautrand, Vincent Brugeas
Artist
Ronan Toulhoat
Community
Data from BoardGameGeek
1,628owners
385wishlist
62want to play
Frequently Asked Questions
Quick answers before you buy
Best player count?
3-5 players. With 2, it loses some area-control tension but still works.
Language-dependent?
Yes, cards have text, but fan-made translations are available.
Good for beginners?
Yes — rules are straightforward, but strategy takes a few plays to master.
Luck or pure strategy?
Mostly strategy, though bluffing and plot cards add healthy chaos.
How long does it take?
The 40-minute estimate is accurate, but 5-player games might run longer.
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