The Court of Miracles

Lumberjacks Studio, BoardM Factory, Evrikus · Board game · 2019
2–5 · best 4 40 min Weight 2.1/5
7.3 rating Ludopedia
6.9 rating BGG
Buy
7.3 rating Ludopedia
6.9 rating BGG
Our Verdict

Fans of influence games with a dash of treachery will love this dive into Paris’ underworld.

Highlights
  • Bluffing and secret deployment create tension
  • High interaction with area control fights
  • Immersive and unique theme
  • Simple rules, deep strategies
Keep in mind
  • May frustrate non-bluffers
  • Replayability depends on the group
RECOMMENDED
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About the game
In *The Court of Miracles*, you lead a guild of beggars in 16th-century Paris, where cunning and trickery are worth more than gold. Your goal? Build renown in the city’s streets, either by controlling entire neighborhoods or manipulating the Penniless King to reach the end of his path before others. Each turn is a double play: place your *Rogues* (face-down tokens with secret abilities) in strategic neighborhoods to gather coins, draw plot cards, or move the King — then use the occupied location’s action. When a neighborhood fills up, a *standoff* occurs: everyone reveals their Rogues, and the most influential player takes control, earning benefits whenever someone uses that area. You can buy a fourth Rogue, extra cards, or speed up the King at the *Renown Square*, but watch out: if he reaches the path’s end before you place your 6th renown token, the game ends, and the player with the most fame wins. Get ready to bluff, scheme, and forge alliances that last until the next move!
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BEST PLAYER COUNT
2 OK
3 REC
4 BEST
5 REC
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Game details

Categories

Families

Cities: Paris (France) Digital Implementations: Tabletopia
Publisher Lumberjacks Studio, BoardM Factory, Evrikus, Lucky Duck Games
Designer Guilhem Gautrand, Vincent Brugeas
Artist Ronan Toulhoat
Community
1,628 owners
0 wishlist
0 played
1,628 interactions
Frequently Asked Questions
Best player count?
3-5 players. With 2, it loses some area-control tension but still works.
Language-dependent?
Yes, cards have text, but fan-made translations are available.
Good for beginners?
Yes — rules are straightforward, but strategy takes a few plays to master.
Luck or pure strategy?
Mostly strategy, though bluffing and plot cards add healthy chaos.
How long does it take?
The 40-minute estimate is accurate, but 5-player games might run longer.