The Name of the Rose

Ravensburger AG, Rio Grande Games · Board game · 2008
8.2 Ludopedia 6.9 BGG 2–5 · best 4 75 min Weight 2.4/5
Buy · from US$ 26.95
8.2 rating Ludopedia
6.9 rating BGG
Our Verdict
RECOMMENDED

If you love mystery and bluffing, you’ll enjoy the tension of hunting a murderer among monks.

Highlights
  • Immersive medieval atmosphere
  • Blend of deduction and bluff
  • Solid 75‑minute playtime
Keep in mind
  • Card mechanics need learning
  • Components need translation
Rules manual not indexed yet Upload the PDF rulebook to ask questions about this game with AI.

About the game

What you do in a play session

The Name of the Rose puts you in the shoes of a monk detective trying to unmask the hidden murderer among the brethren. The game unfolds over seven days, each day beginning with a random event tile that tweaks the rules temporarily. Every player draws three cards showing a monk, a location, or the special figures William and Anson. Playing a card moves the indicated piece to a new location and advances the clock – the number of hours is printed on the card and can be reduced by spending previously collected suspicion tiles. When your monk arrives at a location without a piece of his colour, his suspicion score rises by the sum of the two coloured tiles there; if a monk of the same colour is present, you take a tile and lower suspicion by its value, replenishing the pool when the last tile is taken. William adjusts clue points (+/- 3) for all monks present, while Anson shifts suspicion (+/- 5). At day’s end, the player who ends the round takes the event tile, adding two clue points against their monk. Suspicion scores are then converted into clue points – the higher the suspicion, the more clue points earned – and all monks reset to 10 suspicion. On days 1, 3 and 5 each player reveals a colour they are **not** playing, adding layers of bluff. On the final day everyone simultaneously guesses the colours of the others; correct guesses grant extra clue points. The player with the fewest clue points against their monk wins. The blend of hand management, secret deployment and deduction sits in a medieval‑religious setting inspired by Umberto Eco’s novel. With a modest weight (~2.4) and about 75 minutes playtime, it suits 2‑5 players who love mystery, bluffing, and a dash of history.

Best player count

BGG community vote

2–5 players
2 OK
3 REC
4 BEST
5 REC

Where to Buy

Prices monitored daily

Finding best prices...

As an Amazon Associate I earn from qualifying purchases. Prices and availability subject to change.

Game details

Mechanics, categories, families and credits

Families

Books: Mystery Novels Religious: Monks/Abbots & Monasteries/Abbeys
Publisher Ravensburger AG, Rio Grande Games
Designer Stefan Feld
Artist Volkan Baga

Community

Data from BoardGameGeek

2,385owners
759wishlist
222want to play

Frequently Asked Questions

Quick answers before you buy

5 questions
How many players can join?
2 to 5 players.
How long does a game take?
About 75 minutes.
What is the complexity level?
BGG weight 2.4 – light to moderate.
Do I need any extra material?
Having the cards and tiles translated is advisable, as the original components are in English.
Who is this game best for?
Fans of deduction, bluffing and medieval‑religious settings, especially those familiar with Eco’s novel.

Other Games You'll Like

Based on mechanics and theme

8 games