Our Verdict
RECOMMENDED
If you love mystery and bluffing, you’ll enjoy the tension of hunting a murderer among monks.
Highlights
- Immersive medieval atmosphere
- Blend of deduction and bluff
- Solid 75‑minute playtime
Keep in mind
- Card mechanics need learning
- Components need translation
Rules manual not indexed yet
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About the game
What you do in a play session
The Name of the Rose puts you in the shoes of a monk detective trying to unmask the hidden murderer among the brethren. The game unfolds over seven days, each day beginning with a random event tile that tweaks the rules temporarily. Every player draws three cards showing a monk, a location, or the special figures William and Anson. Playing a card moves the indicated piece to a new location and advances the clock – the number of hours is printed on the card and can be reduced by spending previously collected suspicion tiles. When your monk arrives at a location without a piece of his colour, his suspicion score rises by the sum of the two coloured tiles there; if a monk of the same colour is present, you take a tile and lower suspicion by its value, replenishing the pool when the last tile is taken. William adjusts clue points (+/- 3) for all monks present, while Anson shifts suspicion (+/- 5). At day’s end, the player who ends the round takes the event tile, adding two clue points against their monk. Suspicion scores are then converted into clue points – the higher the suspicion, the more clue points earned – and all monks reset to 10 suspicion. On days 1, 3 and 5 each player reveals a colour they are **not** playing, adding layers of bluff. On the final day everyone simultaneously guesses the colours of the others; correct guesses grant extra clue points. The player with the fewest clue points against their monk wins. The blend of hand management, secret deployment and deduction sits in a medieval‑religious setting inspired by Umberto Eco’s novel. With a modest weight (~2.4) and about 75 minutes playtime, it suits 2‑5 players who love mystery, bluffing, and a dash of history.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
OK
3
REC
4
BEST
5
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Ravensburger AG, Rio Grande Games
Designer
Stefan Feld
Artist
Volkan Baga
Community
Data from BoardGameGeek
2,385owners
759wishlist
222want to play
Frequently Asked Questions
Quick answers before you buy
How many players can join?
2 to 5 players.
How long does a game take?
About 75 minutes.
What is the complexity level?
BGG weight 2.4 – light to moderate.
Do I need any extra material?
Having the cards and tiles translated is advisable, as the original components are in English.
Who is this game best for?
Fans of deduction, bluffing and medieval‑religious settings, especially those familiar with Eco’s novel.
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