The Witches

Treefrog Games, Devir, IELLO · Board game · 2013
1–4 · best 4 Solo 90 min Weight 1.7/5
6.8 rating Ludopedia
6.2 rating BGG
Buy
6.8 rating Ludopedia
6.2 rating BGG
Our Verdict

Discworld fans and thematic game lovers will adore this blend of cooperation and competition with quintessential British humor.

Highlights
  • Total immersion in Pratchett's universe
  • Varied and engaging mechanics
  • Iconic characters bursting with personality
  • Flexibility: play solo, coop, or competitive
Keep in mind
  • Language dependent (needs translation)
  • Can feel chaotic for strategic gamers
  • Niche theme – less appeal for non-Discworld fans
FOR GENRE FANS
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About the game
In The Witches: A Discworld Game, you step into Terry Pratchett's magical and hilarious world as a witch-in-training in Lancre. Your job? Handle everything from sick pigs to elf invasions using a peculiar mix of magic, reverse psychology (the famous 'headology'), and of course, a nice cuppa tea. The game blends cooperation and competition: while everyone must work together to prevent disasters, each witch wants to prove they're the best. The board is packed with iconic characters like Granny Weatherwax and Nanny Ogg, ready to lend a hand (or a broom). With mechanics ranging from dice rolls to crisis management, every game is a unique adventure. And when things get tough, nothing beats a tea break! Playable solo, cooperatively, or with a dash of rivalry – perfect for Discworld fans or anyone who loves thematic games oozing with personality.
Rules videos

In English

BEST PLAYER COUNT
1 REC
2 REC
3 REC
4 BEST
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Game details

Categories

Families

Books: Discworld Players: Games with Solitaire Rules Theme: Witches
Publisher Treefrog Games, Devir, IELLO, Mayfair Games, Paladium Games, PHALANX, Rexhry, Zvezda
Designer Martin Wallace
Artist Peter Dennis
Frequently Asked Questions
Player count?
1-4 witch trainees. Solo mode is well implemented!
Playtime?
About 90 minutes – enough time to save Lancre a few times over.
Is it complex?
Medium weight (1.66/5 on BGG). Rules have nuances, but the theme aids immersion.
Need Discworld knowledge?
No, but fans will spot jokes and characters. The rulebook explains the setting.
Cool components?
Event cards, crisis tokens, and character minis – all thematic!
Who's it for?
Those who love thematic co-ops or are Pratchett fans. Not for purist eurogamers.
Kid-friendly?
Ages 12+ due to reading and some mechanics. Light humor, nothing inappropriate.