Our Verdict
FOR GENRE FANS
Discworld fans and thematic game lovers will adore this blend of cooperation and competition with quintessential British humor.
Highlights
- Total immersion in Pratchett's universe
- Varied and engaging mechanics
- Iconic characters bursting with personality
- Flexibility: play solo, coop, or competitive
Keep in mind
- Language dependent (needs translation)
- Can feel chaotic for strategic gamers
- Niche theme – less appeal for non-Discworld fans
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About the game
What you do in a play session
In The Witches: A Discworld Game, you step into Terry Pratchett's magical and hilarious world as a witch-in-training in Lancre. Your job? Handle everything from sick pigs to elf invasions using a peculiar mix of magic, reverse psychology (the famous 'headology'), and of course, a nice cuppa tea. The game blends cooperation and competition: while everyone must work together to prevent disasters, each witch wants to prove they're the best. The board is packed with iconic characters like Granny Weatherwax and Nanny Ogg, ready to lend a hand (or a broom). With mechanics ranging from dice rolls to crisis management, every game is a unique adventure. And when things get tough, nothing beats a tea break! Playable solo, cooperatively, or with a dash of rivalry – perfect for Discworld fans or anyone who loves thematic games oozing with personality.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
1
REC
2
REC
3
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4
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Treefrog Games, Devir, IELLO, Mayfair Games, Paladium Games, PHALANX, Rexhry, Zvezda
Designer
Martin Wallace
Artist
Peter Dennis
Community
Data from BoardGameGeek
4,416owners
548wishlist
91want to play
Frequently Asked Questions
Quick answers before you buy
Player count?
1-4 witch trainees. Solo mode is well implemented!
Playtime?
About 90 minutes – enough time to save Lancre a few times over.
Is it complex?
Medium weight (1.66/5 on BGG). Rules have nuances, but the theme aids immersion.
Need Discworld knowledge?
No, but fans will spot jokes and characters. The rulebook explains the setting.
Cool components?
Event cards, crisis tokens, and character minis – all thematic!
Who's it for?
Those who love thematic co-ops or are Pratchett fans. Not for purist eurogamers.
Kid-friendly?
Ages 12+ due to reading and some mechanics. Light humor, nothing inappropriate.
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