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Pokémon TCG Damage & Prize Counter

Digital tracker for Pokémon TCG matches with active Pokémon damage tracking, 6 prize cards countdown, and VSTAR power indicator.
🪙
CARA!
Match Scoreboard

Generate a victory card or copy formatted match summary text with a direct link to share on WhatsApp, Instagram Stories, or gaming chats!

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How to Use the Life Counter

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1. Pick your game or preset

Choose a fast preset like Magic Commander (40 life), MTG 1v1 (20 life), King of Tokyo, Catan, Star Realms, or start a custom free score tracker.

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2. Set player count

Adjust the number of players at the table. The screen automatically reorganizes into a grid or inverted face-to-face duel layout.

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3. Adjust points with quick taps

Tap the top half to add +1 and bottom half to subtract -1, or use quick +5 / -5 and +10 / -10 buttons.

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4. Share your victory card

At the end of the match, instantly generate a victory card image to post on WhatsApp groups or social media.

Reference values — Pokémon TCG

Prize cards6 (3 in quick formats)
Opening hand7 cards
Deck60 cards
Damagemarked in counters of 10
Win conditionsTake all Prizes, opponent has no Pokémon in play, or opponent cannot draw

Damage per Pokémon, not per player

The Pokémon TCG has no per-player life total. Each Pokémon in play has its own HP printed on the card and takes damage counters independently. When accumulated damage meets or exceeds the HP, the Pokémon is knocked out and the opponent takes a Prize card.

That changes what needs tracking: instead of one count, there are several simultaneous counts plus each side's Prize tally. That is why this tool uses independent panels rather than a single number.

Since the game ends on Prizes and not on damage, the Prize tally is the most important number on the table — and the easiest to lose track of during a run of knockouts.

Frequently Asked Questions

4 questions
How does prize card tracking work?
Each player sets aside 6 prize cards at the start. Taking prize cards upon knocking out opponent Pokémon wins the game once all 6 are claimed.
Why is damage marked in tens?
All damage in the game is expressed in multiples of 10, and the physical counters come in that scale. Keeping the count in tens avoids errors when comparing against the HP printed on the card.
How many Prize cards are used?
Six in the standard format. Some quick formats and introductory products use three, which shortens the game considerably.
Does accumulated damage clear at end of turn?
No. Damage counters stay on the Pokémon until it is healed by an effect or knocked out.