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How to Use the Life Counter
1. Pick your game or preset
Choose a fast preset like Magic Commander (40 life), MTG 1v1 (20 life), King of Tokyo, Catan, Star Realms, or start a custom free score tracker.
2. Set player count
Adjust the number of players at the table. The screen automatically reorganizes into a grid or inverted face-to-face duel layout.
3. Adjust points with quick taps
Tap the top half to add +1 and bottom half to subtract -1, or use quick +5 / -5 and +10 / -10 buttons.
4. Share your victory card
At the end of the match, instantly generate a victory card image to post on WhatsApp groups or social media.
Reference values — Pokémon TCG
| Prize cards | 6 (3 in quick formats) |
|---|---|
| Opening hand | 7 cards |
| Deck | 60 cards |
| Damage | marked in counters of 10 |
| Win conditions | Take all Prizes, opponent has no Pokémon in play, or opponent cannot draw |
Damage per Pokémon, not per player
The Pokémon TCG has no per-player life total. Each Pokémon in play has its own HP printed on the card and takes damage counters independently. When accumulated damage meets or exceeds the HP, the Pokémon is knocked out and the opponent takes a Prize card.
That changes what needs tracking: instead of one count, there are several simultaneous counts plus each side's Prize tally. That is why this tool uses independent panels rather than a single number.
Since the game ends on Prizes and not on damage, the Prize tally is the most important number on the table — and the easiest to lose track of during a run of knockouts.