If you enjoy quick games that blend card play and social deduction, Trick-Taking Werewolf is a sure bet! It's the kind of game that keeps you thinking and suspecting everyone, but without dragging on.
- Blends trick-taking and deduction
- Fast and dynamic games
- Easy to learn
- High social interaction
- Few trick-taking rounds
- Group dependent
About the game
What you do in a play session
In each game, players are divided into two teams: werewolves and students. The goal is straightforward: students want to catch all the werewolves, and werewolves want to survive until the end. How? Through 5 rounds of trick-taking. Whoever wins a trick gets to accuse someone of being a werewolf and banish them. If the students manage to eliminate all werewolves before the fifth trick, they win. But beware! If at least one werewolf survives until the end, the pack celebrates.
It's a super accessible game, perfect for those who want something fast-paced but with a dash of strategy and social interaction. The trick-taking mechanic is easy to grasp, but the deduction and hidden roles are what add the special flavor. You'll need to pay attention to who plays what, who accuses whom, and try to figure out who your friend is and who the disguised enemy is. Ideal for groups who enjoy social deduction games and classic card mechanics but want something that won't take all night. If you like feeling like a detective or a cunning wolf, this game is for you!
Gallery
Box and component photos
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Best player count
BGG community vote
Soundtrack
Ambience suggested by Melodice
Where to Buy
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Price history — last 6 months (lowest new offer)
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many people can play Trick-Taking Werewolf?
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