6.8
rating
Ludopedia
6.7
rating
BGG
Our Verdict
RECOMMENDED
If you enjoy quick games that blend card play and social deduction, Trick-Taking Werewolf is a sure bet! It's the kind of game that keeps you thinking and suspecting everyone, but without dragging on.
Highlights
- Blends trick-taking and deduction
- Fast and dynamic games
- Easy to learn
- High social interaction
Keep in mind
- Few trick-taking rounds
- Group dependent
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About the game
What you do in a play session
Get ready for a night of mystery and bluffing with Trick-Taking Werewolf! This quick 10-20 minute game blends the tension of deduction with the thrill of trick-taking, all wrapped up in a spooky werewolf theme.
In each game, players are divided into two teams: werewolves and students. The goal is straightforward: students want to catch all the werewolves, and werewolves want to survive until the end. How? Through 5 rounds of trick-taking. Whoever wins a trick gets to accuse someone of being a werewolf and banish them. If the students manage to eliminate all werewolves before the fifth trick, they win. But beware! If at least one werewolf survives until the end, the pack celebrates.
It's a super accessible game, perfect for those who want something fast-paced but with a dash of strategy and social interaction. The trick-taking mechanic is easy to grasp, but the deduction and hidden roles are what add the special flavor. You'll need to pay attention to who plays what, who accuses whom, and try to figure out who your friend is and who the disguised enemy is. Ideal for groups who enjoy social deduction games and classic card mechanics but want something that won't take all night. If you like feeling like a detective or a cunning wolf, this game is for you!
In each game, players are divided into two teams: werewolves and students. The goal is straightforward: students want to catch all the werewolves, and werewolves want to survive until the end. How? Through 5 rounds of trick-taking. Whoever wins a trick gets to accuse someone of being a werewolf and banish them. If the students manage to eliminate all werewolves before the fifth trick, they win. But beware! If at least one werewolf survives until the end, the pack celebrates.
It's a super accessible game, perfect for those who want something fast-paced but with a dash of strategy and social interaction. The trick-taking mechanic is easy to grasp, but the deduction and hidden roles are what add the special flavor. You'll need to pay attention to who plays what, who accuses whom, and try to figure out who your friend is and who the disguised enemy is. Ideal for groups who enjoy social deduction games and classic card mechanics but want something that won't take all night. If you like feeling like a detective or a cunning wolf, this game is for you!
Gallery
Box and component photos
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Best player count
BGG community vote
4
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
不飽和世界 (Unsaturated World), Travel-Games.co.uk
Community
Data from BoardGameGeek
112owners
22wishlist
1want to play
Frequently Asked Questions
Quick answers before you buy
How many people can play Trick-Taking Werewolf?
The game is designed for 4 players, with no variations for more or fewer people.
How long does a game take?
A game is quite quick, usually lasting between 10 and 20 minutes.
Are the rules difficult to learn?
No, the rules are quite straightforward. The trick-taking mechanic is classic, and the deduction part is easy to grasp.
Do I need any special components besides the cards?
No, the game consists only of cards.
Who is this game best suited for?
It's great for fans of social deduction games, like the classic 'Werewolf' or 'The Resistance', who prefer a more structured card mechanic and shorter games.
Is the werewolf theme important to the gameplay?
Yes, the theme fits perfectly with the hidden role mechanic and the need to deduce who the 'traitor' (the werewolf) is.
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