7.2
rating
Ludopedia
6.9
rating
BGG
Our Verdict
Perfect for those seeking quick, ultra-portable strategy; a great way to introduce worker placement to newcomers.
Highlights
- Extremely portable and compact
- Simple and intuitive rules
- Fast and dynamic gameplay
- Great time-to-experience ratio
Keep in mind
- May feel too shallow for experts
- Limited long-term strategic depth
RECOMMENDED
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Ever wanted a game you could literally carry in your pocket and play anywhere? That's exactly what Mint Works is. It proves that you don't need a massive table or hundreds of components to have a real strategic experience. The core of the game is worker placement, but in a light and straightforward way, making it the perfect gateway for anyone wanting to learn this mechanic without getting overwhelmed by 40-page rulebooks.
In this game, your 'workers' are represented by mint tokens. You'll deploy them to perform essential actions: acquiring more tokens (because more workers mean more productivity, right?), securing the first-player position, or buying and building plans. These plans are the heart of the game, as they are the primary way to score points. Some plans provide raw points, while others grant special abilities that can shift your strategy throughout the round.
The competition is fast and efficient. The end-game is triggered as soon as a player reaches 7 points or if the plan stock runs dry. From that point, the current round is completed, and the player with the most points from their built plans wins. It's a miniature exercise in efficiency: you must decide where to place your tokens to maximize your gains before the clock runs out. If you're looking for something quick, clever, and extremely portable, Mint Works delivers all that in a tiny tin.
In this game, your 'workers' are represented by mint tokens. You'll deploy them to perform essential actions: acquiring more tokens (because more workers mean more productivity, right?), securing the first-player position, or buying and building plans. These plans are the heart of the game, as they are the primary way to score points. Some plans provide raw points, while others grant special abilities that can shift your strategy throughout the round.
The competition is fast and efficient. The end-game is triggered as soon as a player reaches 7 points or if the plan stock runs dry. From that point, the current round is completed, and the player with the most points from their built plans wins. It's a miniature exercise in efficiency: you must decide where to place your tokens to maximize your gains before the clock runs out. If you're looking for something quick, clever, and extremely portable, Mint Works delivers all that in a tiny tin.
GALLERY
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In English
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Mechanics
Categories
Families
Publisher
Five24 Labs, 17wanzy (Yihu BG), funbot, Lucky Duck Games, Maldito Games, Pixie Games, Poketto, Raven Distribution, Saikorodo
Designer
Justin Blaske
Artist
Felix Janson, Thomas Tamblyn
Is the game actually small?
Yes! It comes in a mint tin, fitting easily in your pocket or bag.
How long does a game last?
It's very quick, usually taking between 10 and 20 minutes.
Is it suitable for people who have never played board games?
Absolutely. The rules are simple, making it a great introduction to the worker placement mechanic.
Can I play it solo?
Yes, the game includes rules for solo play.
Is it language dependent?
Not really. There is very little text, making it easy to memorize and removing language barriers.
How complex is the game?
It's a light game. No hours of study required, but it does require strategic thinking to optimize your tokens.