Magus!

Tactical Studies Rules (TSR) · Board game · 1989
— Ludopedia 5.2 BGG 2–6 90 min Weight 2.0/5
Buy
— rating Ludopedia
5.2 rating BGG
Our Verdict
RECOMMENDED

If you love wizards, bargaining and a dash of chaos, Magus! will win you over.

Highlights
  • Tom Wham's whimsical art
  • Simple, fast rules
  • High player interaction
Keep in mind
  • Player elimination can end early
  • Some rules may be unclear
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About the game

What you do in a play session

Magus! is a light‑hearted acquisition and conquest game for 2 to 6 ambitious wizards. Each player controls a powerful mage trying to dominate the Power Zones scattered across the board. Victory can be achieved in two ways: either control every Power Zone or, after building a strong base, assault and capture the opponents' Towers. The game flow revolves around action points, dice rolls, and event cards that can flip the table in an instant. Players will negotiate temporary alliances, trade resources, and even use "take‑that" cards to hinder rivals. Because player elimination is possible, anyone who loses all Towers or Zones exits the game, raising the tension. The board features track movement to record each mage's progress, and set collection of cards provides strategic bonuses. Tom Wham’s whimsical art adds a humorous, cartoonish vibe that fits the roll‑and‑move mechanic. In roughly 90 minutes, amid spells, negotiations and battles, Magus! offers a fun blend of simple strategy and social interaction, ideal for groups that enjoy a good chat while vying for magical domination.

Best player count

BGG community vote

2–6 players
2 OK
3 OK
4 OK
5 OK
6 OK

Where to Buy

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Game details

Mechanics, categories, families and credits

Categories

Families

Creatures: Dragons Creatures: Monsters Magazine: Dragon
Publisher Tactical Studies Rules (TSR)
Designer Robert J. Kuntz
Artist Deb Stern, Tom Wham

Community

Data from BoardGameGeek

65owners
5wishlist
1want to play

Frequently Asked Questions

Quick answers before you buy

5 questions
How many players can join?
2 to 6 wizards, perfect for medium‑sized groups.
How long does a game last?
Approximately 90 minutes, varying with player count.
What is the complexity level?
Light (weight 2/5), easy to learn with meaningful strategic choices.
What components are included?
Board with tracks, action and event cards, tower markers, wizard pieces, and dice.
Is it suitable for players who dislike elimination?
Elimination can end a player's game early, so it may not be ideal for those who prefer everyone to stay until the end.

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