7.6
rating
Ludopedia
7.3
rating
BGG
Our Verdict
Perfect for dedicated groups who love wargames and aren't afraid to rip components to write their own history.
Highlights
- Surprising organic evolution of the map
- Real sense of impact from decisions
- Total customization of the gaming experience
- Constant tension with sealed package openings
Keep in mind
- Permanent destruction of components
- Requires the same player group
RECOMMENDED
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Imagine the Risk you know, but with a twist: your decisions leave scars. Risk Legacy isn't just a game of global conquest; it's a campaign experience where the board and the rulebook evolve as you play. If you conquer a territory or found a city, it doesn't just last until the end of the game; it changes the world forever.
At first, the feel is familiar: move troops, roll dice, and try to dominate the map or capture 'red stars' (victory points). But the magic lies in the customization. Each faction has unique powers and, here is the radical part: to choose a power, you must affix a sticker to your faction card and literally rip up and throw away the card of the power you discarded. Yes, the game tells you to destroy components!
Over the course of 15 games, the world transforms. You can add permanent bonuses to countries, change continent troop bonuses, or even rename regions. The winner of each session gains powerful bonuses, such as founding major cities that serve as exclusive starting points in future games. Even the rulebook has blank spaces for you to write in new laws that emerge during the war.
The final result is a one-of-a-kind game. By the end of the campaign, you won't just have a board, but the history of your particular war recorded in every sticker and tear. It's a game about legacy, betrayal, and building an empire that leaves real marks. Get ready to open sealed packages under specific conditions and discover new rules that completely shift the combat dynamics. It's the ultimate experience for those who love the tension of Risk but want something that truly evolves with the group.
At first, the feel is familiar: move troops, roll dice, and try to dominate the map or capture 'red stars' (victory points). But the magic lies in the customization. Each faction has unique powers and, here is the radical part: to choose a power, you must affix a sticker to your faction card and literally rip up and throw away the card of the power you discarded. Yes, the game tells you to destroy components!
Over the course of 15 games, the world transforms. You can add permanent bonuses to countries, change continent troop bonuses, or even rename regions. The winner of each session gains powerful bonuses, such as founding major cities that serve as exclusive starting points in future games. Even the rulebook has blank spaces for you to write in new laws that emerge during the war.
The final result is a one-of-a-kind game. By the end of the campaign, you won't just have a board, but the history of your particular war recorded in every sticker and tear. It's a game about legacy, betrayal, and building an empire that leaves real marks. Get ready to open sealed packages under specific conditions and discover new rules that completely shift the combat dynamics. It's the ultimate experience for those who love the tension of Risk but want something that truly evolves with the group.
GALLERY
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In English
3
OK
4
REC
5
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Mechanics
Categories
Families
Publisher
Hasbro, Avalon Hill, Heidelberger Spieleverlag, Wizards of the Coast
Designer
Chris Dupuis, Rob Daviau
Artist
Jason Taylor, Richard Edwards
Can I play with different people in each session?
It's not recommended. Since changes are permanent and tied to factions and cities, it's best to have the same group from start to finish.
Does the game end when cards are ripped up?
Not at all! The game adds new components via sealed packages, so the amount of material compensates for what is destroyed.
Is it too complex for someone who has never played Risk?
If you understand the idea of conquering territories and rolling dice, you'll be fine. Complexity increases gradually as new rules are revealed.
How long does each game take?
Initial games take between 30 and 90 minutes, depending on the group size and how aggressive the players are.
Can I restart the game after the campaign ends?
No. Since the map is altered with stickers and cards are torn, the game is unique and cannot be 'reset' to its original state.