Our Verdict
RECOMMENDED
If you love civilization games that make you juggle time and money, Gentes will hook you from the first turn.
Highlights
- Innovative time management
- Wide action variety
- Solid solo mode
Keep in mind
- Moderate learning curve
- Bulky components in deluxe
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About the game
What you do in a play session
Gentes puts you in charge of an ancient civilization striving for development across the Mediterranean. Over six rounds, grouped into three eras, you build monuments, found cities, and train your populace to meet card requirements. Each round consists of an action phase followed by a cleanup phase. During the action phase, players act clockwise, taking one action per turn by placing an action marker from the main board onto their personal time track. The marker tells you how much money and how many hourglass tokens (time) you must spend. When your track fills up, you must pass, so the total number of actions per round can differ wildly between players. Single hourglasses disappear during cleanup; double hourglasses flip into single ones and stay for the next round, letting you plan time usage ahead.
Available actions are buying cards from the common market, constructing monuments (which grant victory points and extra powers), training people (needed to satisfy card prerequisites), building or founding cities, and taking money. Each type of person occupies spaces on two rows of your personal board; increasing one type pushes the other, forcing careful balance. Cities are pricey but provide end‑of‑round income or let you gain hourglasses instead of action markers, widening your options.
Collect matching achievement symbols for set‑collection bonuses, and watch the monument cards that enter randomly in eras I, II and III. The game includes a solid solo mode and, in the deluxe edition, adds a city expansion, metal coins, oversized meeples, and a custom insert. Gentes blends time, resource, and hand management for a deep yet approachable strategic experience.
Available actions are buying cards from the common market, constructing monuments (which grant victory points and extra powers), training people (needed to satisfy card prerequisites), building or founding cities, and taking money. Each type of person occupies spaces on two rows of your personal board; increasing one type pushes the other, forcing careful balance. Cities are pricey but provide end‑of‑round income or let you gain hourglasses instead of action markers, widening your options.
Collect matching achievement symbols for set‑collection bonuses, and watch the monument cards that enter randomly in eras I, II and III. The game includes a solid solo mode and, in the deluxe edition, adds a city expansion, metal coins, oversized meeples, and a custom insert. Gentes blends time, resource, and hand management for a deep yet approachable strategic experience.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
1
OK
2
REC
3
REC
4
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Spielworxx, Board Game Rookie, Dexker Games, Game Brewer, Jing Studio, Maldito Games, Tasty Minstrel Games
Designer
Stefan Risthaus
Artist
Adam P. McIver, Harald Lieske
Community
Data from BoardGameGeek
5,804owners
850wishlist
115want to play
Frequently Asked Questions
Quick answers before you buy
How many players can play?
1 to 4 players, including a solo mode.
How long does a game take?
About 90 minutes, varying with player count.
What is the complexity level?
BGG weight 3.2/5 – medium strategy, approachable for those familiar with civilization games.
What components are included?
Oversized and regular meeples, metal coins, action tokens, wooden hourglasses, double-layered player boards, monument and city cards, etc.
Is the solo mode worth it?
Definitely; the solo rules are full‑featured and provide a solid challenge for solo gamers.
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